Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
5th passive is Spirit Vessel. Grave Injustice is also good for low level XP runs.
Kanai's Cube abilities seem to be bugged in the builder.
Weapon: Thing of the Deep/Wormwood
Armor: Leorics Crown
Jewelry: Ring of Royal Grandeur or you can run it on your char and go xeph amulet. If you're running low level XP's with an Archon Wizard, the Oculous Ring should be just fine. If you're getting wrekt by Lightning then pop in the Xephirian Amulet.
Something to keep in mind, if you're running lower level XP runs with an Archon Wizard, its ok to run a Starmetal Kukri/Belt of Transcendence because you aren't as worried about grouping mobs tightly, so the pets body blocking mobs doesn't matter as much. Don't do this with an Energy Twister wizard group.
Depending on the group, you may be called on to run Iceblink with Frozen Piranahas. Sometimes the Witch Doctor runs this, sometimes the monk does. When you join a group, just ask and make sure you get the optimal setup for that specific group.
You can stack toads just like the Wizard stacks twisters, if you don't have this down, practice until you get it. Sometimes the toads will still hop around, but most of the time you can get them to stack.
Paragon Priorities
Core
Movement Speed
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Vitality
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Primary Stat
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Maximum Resource
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Armor
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Life
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Resist All
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Life Regeneration
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Utility
Life on Hit
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Resource Cost Reduction
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Gold Find
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Area Damage
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Build Guide
ABILITIES
Haunt: Poisoned Spirit
Enemies takes 20% more damage, spamming this will proc your Obsidian Ring of the Zodiac as well as apply bad medicine. Grin Reaper mimics will also cast this.
Big Bad Voodoo: Slam Dance
This is your most important damage buff, without running SMK you can still have 100% uptime on this between massive CDR and Obsidian Ring of the Zodiac. If you're running a difficulty where your wizard is dying, switch to Ghost Trance.
Piranha's: Wave of Mutilation/Frozen Piranha's
Wave of Mutilation proc's strong arm bracers, if you're wearing Nemesis Bracers for your group then switch you Frozen Piranha's and you can swap to the Iceblink legendary gem to give your Wizard more crit chance. Your Grin Reaper mimics will also cast this.
Locust Swarm: Cloud of Insects
25% less damage take from affected enemies, typically you run wormwood in the cube to passively cast this for you.
Mass Confusion: Paranoia
30% more damage to affected enemies, try to spread it around in larger pulls. Your Grin Reaper mimics will also cast this.
Hex: Toad of Hugeness
Helps with grouping mobs together in groups with an Energy Twister wizard especially, these can also help keep bosses in place for the twisters.
Alternative
Spirit Walk: Severance
More than likely you're gonna want to run Severance in speed XP runs to keep up with the group, drop either Hex or Locust Swarm. If you drop Locust Swarm, switch your cube to either Thing of the Deep or In-Geom.
Thanks for the build, working great so far!
+1 to all your 2.4.1 builds!! -ThatBoyChief
Collecting pieces for this set to try playing as support. It looks fun!
I have a question though: I have an ancient Grin Reaper with Int, Vit, Armor and a socket. Should I drop Int or Armor for Life? I take it Int must still be good to have for the resistances.
Seems I can't edit my post.
Simply what I want to know is if Armor always has prio over Life in this build.
Thanks for the reply. I'll try and find a calculator for it. I'm used to doing that over in WoW with simulationcraft so it must be similar.
Thanks for the build, it's working out nicely. I am wondering about augmenting though. What would be preferable: int, str/dex or vit?
A note you could add is a lot of Doctors I see are using Vile Husk over Stormshield for faster spreading of Locus Swarm in speed runs.
So, support is still viable for high GRs? I am struggling a bit getting my gear straight for the Helltooth Garg build and thought i might could just do support to be able to GR with my friends higher up.
Also, if anyone is willing to maybe lend me some help straightening up my gear please let me know. I would love some help lining things up.
Thanks,
Tarth
Could you give me an idea about how much HP you have? I don't know how but you have like.. double my toughness... I have 98mil Toughness with ~1.6mil HP. I found all the required and recommended gear from this build but I can't seem to get more than 100mil Toughness.... My gear are ok I find, I have 6 ancient items and I prioritize all Vit, Armor and %Life. And I'm at 60% CDR.
I play mostly 2 player GRs with my cousin and we top at level 78. He can normally solo 76.. and I die too frequently so I waste lots of time. I pretty sure I'm missing out on something.
Do you have any tips?
Thanks
Is it worth to take Jinx rune instead of Toad if playing with Archon Wiz?
p.s.: just an ordinary grift
Thx bro, using your build right now. Never use WD before (I don't like it not even a little) because we have a lot of monks in my group. I have a lot of the equipment with dex because i main monk. Is that ok?