Build Guide
In my opinion/experience this build is one of the strongest DH builds for Solo Greater Rifts, although it isn't very consistent or easy to play.
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HFA Passive = Ambush / Numbing Traps / Perfectionist
beginner alternatives
If you are new to DH resource management and survivability can be an issue for these reasons I recommend swapping in the passive Nightstalker (for hatred) or Perfectionist (for discipline), and also potentially swapping Convention of Elements to Elusive Ring / Unity
As always feel free to drop Taeguk for Bane of the Powerful or Esoteric Alteration
advanced alternatives
If you are attempting to push your limit with the build and have a solid handle on positioning and surviving I recommend swapping Displacement to Special Recipe
Swap hexing pants to aquila cuirass
Pick up some LoH on your offhand (in exchange for vit or damage range) and drop the Leech passive for Numbing Traps or Perfectionist
Consider dropping some of the vitality for area damage, specifically on the shoulders, gloves, and offhand.
group variation
Swap from lighting shade to fire anathema RoV (not ideal group build)
another variation;
Cube fulminator instead of Lord Greenstone's Fan, swap Fan of Knives to Preparation Focused Mind or Wolf Companion and swap generator to shock collar for more fulminator procs. Swap Displacement to Special Recipe. Using LoH on the offhand and swapping Leech to Numbing Traps.
note: The only setup that needs damage range on the off-hand is the Fulminator variation. The Rain of Vengeance, Crashing Rain, and Fan of Knives all scale off of the main hand only, so that setup can utilize a stat stick off-hand. The Fulminator alternates between main and off-hand (with strafe) so having non ancient offhand is something like a 2-4% dmg loss, and having no damage range on the offhand would be more like 5-10% damage loss. Which is potentially acceptable if you had elite damage on the offhand or something.
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