Rating
+21

[S6] GR 75-90+ 6p Shadow - Group Version Included

Regular
Hybrid
BBCode Link
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Skills

  • Bolas Thunder Ball
  • Impale Ricochet
  • Fan of Knives Pinpoint Accuracy
  • Vault Rattling Roll
  • Vengeance Seethe
  • Shadow Power
  • Awareness
  • Ambush
  • Cull the Weak
  • Perfectionist

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Esoteric Alteration
    • Bane of the Powerful

Kanai's Cube

  • Visage of Gunes
  • Convention of Elements

6p Shadow's Mantle Greater Rift Build


weapon in cube should be dawn!

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

CDR ~37 for 100% uptime on vengeance

Build Guide

Video is on the solo version, text is on group version. This build is not recommended beginner progression mostly for fun, a change of pace, or a challenge.


Note: I always keep my diablo fans guides updated and current. I will make adjustments to the guide whenever there is a shift in meta! So be sure to check back from time to time and don't forget to up-vote the guide! please and thanks!


Eye of Etlich is recommended, however if HFA passive = Sharpshooter or Single Out


advanced alternatives

consider dropping some toughness in favor of area damage, specifically on the gloves

the stricken is better than powerful the higher you go. Basically if the RG is taking more than 3-4minutes you should pickup stricken to reduce that time.

Endless Walks is a viable substitution for Focus and Restraint the trade-off is about even, so I recommend you use whatever you have the best rolls on or whichever play-style you prefer.

group variation


- swap lord greenstone's fan to karlei's point

- swap fan of knives to mark for death mortal enemy or wolf

- swap seethe to dark heart, which opens up the armor cube to aquila cuirass

- swap perfectionist to single out (as the group will increase your toughness quite a bit, and single out helps wreck the RG and lone yellows)

* consider swapping wraps of clarity to ancient parthan defenders (as the group will provide crowd control)

* consider swapping 5 stat quiver for holy point shot (as the group will increase your toughness quite a bit)


Short Description : The build works at low to average level greater rifts, not and end game build! It specializes in single target damage and the focus is on killing the RG in a timely manner consistently, with little to no group coordination or positioning requirements. It is also great for reducing the time the group spends killing yellow elites. The returns from karlie + mortal enemy pays for the cost of the impale. Making the gameplay very simple, use mark or wolf, cast generator once every 5s, then spam impale. Ideally you will have enough toughness from the build and party to face tank just about everything and stab elites right in the face. Pay attention to which elites have the most health and try to keep them all about even with a focus on yellows.


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