[S6] GR 75-90+ Unhallowed Fire

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  • Evasive Fire Focus
  • Multishot Arsenal
  • Vengeance Seethe
  • Preparation Invigoration
  • Companion Wolf Companion
  • Vault Tumble
  • Awareness
  • Thrill of the Hunt
  • Ballistics
  • Cull the Weak


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Stricken

Kanai's Cube

  • Visage of Gunes
  • Convention of Elements

6p Unhallowed Essence Multishot Greater Rift Build

dawn in cube for weapon!

dfans database has a bug some items are not available, will update when they fix

dmg vs disc calculator 'unhallowed'

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed


Resist All
Life Regeneration


Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

CDR ~37 for 100% uptime on vengeance

Build Guide

In my opinion/experience this is the second strongest and definitely one of the easiest to play DH builds for Solo Greater Rifts, although it is not incredibly consistent.

Note: I always keep my diablo fans guides updated and current. I will make adjustments to the guide whenever there is a shift in meta! So be sure to check back from time to time and don't forget to up-vote the guide! please and thanks!

HFA Passive = Steady Aim or Ambush

beginner alternatives

If you have survivability issues you can consider trying a few combinations of these;

Run the Leech passive for healing, this will allow you to kill reflect and recovering from taking damage much easier

Run Hunter's Wrath over Witching Hour

Run Evasive Fire Hardened over Focus for more armor

For even more toughness you can swap Convention of Elements to Elusive Ring or Unity, this will significantly weaken the build but make it that much easier to survive.

At low levels powerful usually outperforms stricken, up to around high 70s depending on player progression

advanced alternatives

If you are attempting to push your limit with the build and have a solid handle on positioning and surviving I recommend swapping Visage of Gunes to Cindercoat

swap some of the vitality/cooldown to resource reduction/area damage, specifically on the gloves/quiver/rings/shoulders

potentially swap stricken to powerful depending on how long the RG takes powerful can outperform stricken

on softcore you can consider dropping awareness for all damage passives (ballistics, steady aim, cull the weak, thrill the hunt, ambush)

Endless walks + SoJ is viable substitution for Focus and Restraint the trade-off is potentially slightly favorable toward the EW > FNR assuming optimal gameplay, so if you really want to push with UE and are experienced DH I do recommend you give this setup a shot.

group variation

swap Thrill of the Hunt to Awareness if the group is procing your slows

In group, you can also consider swapping the build to Cold, Wind Chill gives 15% crit chance to the whole group!

this will free up Ballistics for Numbing Traps (for group toughness) or Single Out (for Rift Guardian dps)

If you like the guide, have questions, or just want to see more DH action live follow my live stream >>>twitch.tv/philosophios<<<