Build Guide
This is an adaptation of crayonsmind's Akkhans dungeon build that worked better for me. With these changes I mastered the dungeon in two attempts.
Aside from a few gear and rune changes I also added stat priorities and recommended/required indications for gear. Basically I felt a bit too squishy while trying to group mobs for a condemn explosion, so I added more toughness. All the enemies do physical damage so String of Ears is a natural choice and switching to Akarat's Prophet ruin is also a strong toughness boost.
There's probably a ton of changes you can make to suit whatever gear you have. Here's what I think is flexible and what is not:
Things you can change:
- Amulet: Any amulet with good damage stats should work
- Weapon Stats: The stats on the weapon are really flexible. You do not need CDR on it. Mine happened to have STR, life / wrath spent and a socket and it worked fine for me.
- Skils: Any primary wrath generator should work as well as whichever utility and law skills you favor.
- Passives: Long Arm of the Law and Rightousness could probably be changed
- Belt: use belt that suites you but if you find survival a problem, and I did, then stick with String of Ears.
- Rings: You don't need CDR on both rings.
Things you probably should not change:
- Set items
- Illusory boots are important for positioning yourself for a good condemn explosion. This also commits you to using RORG.
- Weapon: Swiftmount may not be necessary to complete the rift on time but it affords you a more time to spend grouping enemies and letting the Morlu Legionnaires respawn.
- Skills: must keep Steed Charge, Akarat's Champion and Condemn
- Passives: Fervor and Finery
- Follower: Don't use one. A follower will typically draw enemies away from you. You can try to play that to your advantage by hugging your follower, but I just found that that approach slowed me down.
I recommend you try this build once without too re-rolling gear and then adjust to suit your needs.
Good luck!
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