Rating
+8

[2.4.3] GR80+ Invoker Set (in-depth) Season 9 update

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Skills

  • Punish Celerity
  • Consecration Bed of Nails
  • Iron Skin Reflective Skin
  • Bombardment Barrels of Spikes
  • Laws of Justice Decaying Strength
  • Akarat's Champion Prophet
  • Finery
  • Hold Your Ground
  • Iron Maiden
  • Fervor

Items

More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Bane of the Stricken
    • Invigorating Gemstone

Kanai's Cube

  • Hack
  • Aquila Cuirass
  • Convention of Elements

Introduction

I have never been a fan of the Crusader until season 5 where the Invoker Set was introduced, now I never play anything else. I love the fact that Thorns finally has a purpose.

In this build, I will not go into much detail other than some do's and don't's.

I have highlighted the most important text in WHITE so that you won't have to deal with all my mumble bumble.

Here is a good link to a Reddit thread on the Invoker Set interactions.

This guide is not ment to be the go to guide for Invoker Crusader. It's merely a guide for the basics.


Link to my build on d3planner: http://www.d3planner.com/574202311

Kanai's Cube

Blood Brother will get your Block Chance up to 100%! And when you Block an enemy attack your next attack will do 30% more damage! Could also be The Furnance if you want the 50% Elite Damage

Aquila Cuirass is great while above 50% Resource you will take 50% less damage, since you will not be spending any Resource you are always taking the 50% less damage. Could also be Heart of Iron for 300% of Vitality to Thorns, but it depends on the roll I must say.

Convention of Elements (CoE) is amazing while its on Physical, your Thorns, Consecration, Bombardment, Steed Charge and Punish/Slash will 200% more damage to enemies for 4 seconds.

Legendary Gems

Boyarsky's Chip is probably the best Legendary Gem for you, the extra Thorns damage is always nice to have. And at Rank 25 the first enemy hit by your Primary Skill is taunted for 2 seconds, which is kinda meh.

Bane of the Stricken is great, the Percent extra damage taken by the enemy, done by your attacks stacks. And at Rank 25 you do 25% extra damage to Rift Guardians so you can get that sweet time on the Leaderboards.

Invigorating Gemstone is also great, while under Crowd Control you'll take less damage at Rank 50 (Max) you'll take 50% less damage, At Rank 25 you will be healed 20% of your max health each time you are hit by a Crowd Control.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction

Core

Movement Speed > Primary Stat > Vitality > Maximum Resource



Spend Paragon Points in Movement Speed first as Moving Faster = Faster Rift Times.

Dump the rest of your Paragon Points in Primary Stat as it affects your Thorns and Attack Damage.

You wont need to put any Paragon Points into Maximum Resource, as you wont be using it on any skills in this build

Offense

Attack Speed > Cooldown Reduction > Critical Hit Chance > Critical Hit Damage



Max Attack Speed first, you are using your Basic Attack a lot when your other skills are on Cooldown and it stacks up your Boyarsky's Chip, so might as well get as many attacks out as possible

Maxing Cooldown Reduction is good for getting your skills off Cooldown faster as your main skills has a somewhat long Cooldown.

Max Critical Hit Chance and Critical Hit Damage last. They won't do you any good because your Thorns don't trigger Critical Strikes as written in the link above and your Basic Attacks are too weak to benefit from it.

Defense

Resist All > Armor > Life Regeneration > Life



There's not much to say about defense as most of it is self-explanatory.

Just max out your Resist All first as it reduces Elemental Damage.

Max Armor second as it reduces Physical Damage from Melee and Ranged monsters.

Life Regeneration and Life are Self-Explanatory.

Utility

Area Damage > Life on Hit > Gold Find > Resource Cost Reduction



Max Area Damage first as Consecration, Bombardment, Steed Charge and Punish/Slash triggers it. There is somewhat a confusion over whether or not Thorns triggers Area Damage, though many are certain that without the Two-Piece Set Bonus it won't.

Life on Hit and Gold Find are Self-Explanatory.

Max Resource Cost Reduction last as stated above you aren't going to use any skill that requires spending Resource.

Build Guide

Skill Rotaion

Iron Skin > Consecration > Bombardment > Punish



Wait for Physical CoE proc and use this rotation to maximize your Damage Output.

Use Law of Justice and Akkarat's Champion for sustain.


More "in-depth" text to be added.