Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 8% increased damage Maces/Axes: 5% Critical Hit Chance Polearms/Spears: 8% attack speed Mighty Weapons: 2 Fury per hit
Critical hits cause the enemy to bleed for 2500.0% weapon damage as Physical over 3 seconds.
Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. (Requires Rank 25)
Kanai's Cube
Oathkeeper
Legendary Mighty Weapon
Primary Stats
+626–750 Strength
+3 Random Magic Properties
Secondary Stats
Your primary skills attack 50% faster and deal 150–200% increased damage.
One of 7 Magic Properties (varies)
+(981–1199)–(1175–1490) Arcane Damage
+(981–1199)–(1175–1490) Poison Damage
+(981–1199)–(1175–1490) Lightning Damage
+(981–1199)–(1175–1490) Holy Damage
+(981–1199)–(1175–1490) Cold Damage
+(981–1199)–(1175–1490) Fire Damage
+(981–1199)–(1175–1490) Damage
Oathkeeper
Chilanik's Chain
Legendary Mighty Belt
Primary Stats
+85–108 Strength
+4 Random Magic Properties
Secondary Stats
Using War Cry increases the movement speed for you and all allies affected by 30–40% for 10 seconds.
Chilanik's Chain
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 4.5–6.0%
+2 Random Magic Properties
Secondary Stats
Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Comments