Rating
+1

low paragon M6 Speed run

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Skills

  • Vengeance Seethe
  • Multishot Arsenal
  • Companion Wolf Companion
  • Sentry Spitfire Turret
  • Vault Tumble
  • Preparation Focused Mind
  • Custom Engineering
  • Awareness
  • Blood Vengeance
  • Tactical Advantage

Items

More Details
  • Legendary Gems

    • Zei's Stone of Vengeance
    • Bane of the Trapped
    • Bane of the Powerful

Kanai's Cube

  • Dawn
  • Cindercoat
  • Obsidian Ring of the Zodiac

6 piece marauders is pretty self explanatory so, the rest will be mentioned below.

Weapon: Yang's for the resource cost and multishot attackspeed

Quiver: Bombadier's rucksack for 2 extra sentries (Makes it a total of 5)

Ring1: Convention of the Elements for occasional burst

Ring2: Elusive Ring so there is never a toughness issue and no reason to dodge anything but molten explosions

Belt: Zoey's Secret to further boost your toughness

Bracer: Nemesis Bracers for more Champions packs to kill, but any bracer would work fine here.

Neck: Hellfire amulet would be best, but any CC/CHD/Socket neck would perform good enough for up to T10


Cube -

Weapon: Dawn - Reduce Vengeance CD by 65% makes it a permanent buff due to this builds choices

Armor: Cindercoat - Ensure you never run out of Hatred no matter how many multishots you use

Jewelry: Obsidian Ring of the Zodiac - Enables permanent Vengeance and more use out of Companion throughout.


Gems -

Zei's/botT are pretty self explanatory, the main proc for BotT is going to be Companion - Spider (Provided by Marauder 2-piece) which is fine because it just further boosts your power right after using compaion to gain wolf howl. You could potentially swap it out with a Taeguk as this playstyle should maintain Taeguk's buff just through normal play.

Bane of the Powerful is probably not the best choice here, but I'll explain why I list it. At low paragon, you may not be able to push grifts high enough to outweigh the (basically) 35% damage boost vs elites that comes from a BotP in speed runs. You will almost always kill a champion pack once every 30 seconds or less in a speed run which means after the first champion pack you have a permanent 20% damage buff vs everything and 35% vs elites that is not contingent upon spamming multishots, having a slow, being at range, or otherwise. So I rather enjoy the gem for low paragon speed runs myself, you are free to choose your own path on this one though.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Core: Movement speed 25% (With gear) > Primary Stat > Who cares

Offense: CDR (Unless you have no problems maintaining permanent vengeance, or close to it) Then CHC>CHD>AS

Defense: AR>Life%>Armor>Regen

Utility: Resource (Unless you are comfortable with your cooldown management enough to maintain vengeance and use health globes/companion to restore your hatred whenever needed) then AD>LoH

Build Guide

I made this build to help me run T7-T10 speed runs at low paragon levels. The only item you'll really struggle with is an ancient Yang's Recurve (bow). Everything else is fairly common, all things considered. That being said, this build still works in speed runs without an ancient Yangs, but you would be limited to probably T7 or so, depending on your other gear.


The build itself is centered around Permanent Vengeance, more discipline regen than you'd need to vault your way through gaps in mobs, and the powerful damage M6 can pump out once you have 5 sentries on the ground.