Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Dawn
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Cindercoat
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Obsidian Ring of the Zodiac
6 piece marauders is pretty self explanatory so, the rest will be mentioned below.
Weapon: Yang's for the resource cost and multishot attackspeed
Quiver: Bombadier's rucksack for 2 extra sentries (Makes it a total of 5)
Ring1: Convention of the Elements for occasional burst
Ring2: Elusive Ring so there is never a toughness issue and no reason to dodge anything but molten explosions
Belt: Zoey's Secret to further boost your toughness
Bracer: Nemesis Bracers for more Champions packs to kill, but any bracer would work fine here.
Neck: Hellfire amulet would be best, but any CC/CHD/Socket neck would perform good enough for up to T10
Cube -
Weapon: Dawn - Reduce Vengeance CD by 65% makes it a permanent buff due to this builds choices
Armor: Cindercoat - Ensure you never run out of Hatred no matter how many multishots you use
Jewelry: Obsidian Ring of the Zodiac - Enables permanent Vengeance and more use out of Companion throughout.
Gems -
Zei's/botT are pretty self explanatory, the main proc for BotT is going to be Companion - Spider (Provided by Marauder 2-piece) which is fine because it just further boosts your power right after using compaion to gain wolf howl. You could potentially swap it out with a Taeguk as this playstyle should maintain Taeguk's buff just through normal play.
Bane of the Powerful is probably not the best choice here, but I'll explain why I list it. At low paragon, you may not be able to push grifts high enough to outweigh the (basically) 35% damage boost vs elites that comes from a BotP in speed runs. You will almost always kill a champion pack once every 30 seconds or less in a speed run which means after the first champion pack you have a permanent 20% damage buff vs everything and 35% vs elites that is not contingent upon spamming multishots, having a slow, being at range, or otherwise. So I rather enjoy the gem for low paragon speed runs myself, you are free to choose your own path on this one though.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Maximum Resource
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Vitality
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Offense
Cooldown Reduction
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Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Defense
Resist All
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Life
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Armor
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Core: Movement speed 25% (With gear) > Primary Stat > Who cares
Offense: CDR (Unless you have no problems maintaining permanent vengeance, or close to it) Then CHC>CHD>AS
Defense: AR>Life%>Armor>Regen
Utility: Resource (Unless you are comfortable with your cooldown management enough to maintain vengeance and use health globes/companion to restore your hatred whenever needed) then AD>LoH
Build Guide
I made this build to help me run T7-T10 speed runs at low paragon levels. The only item you'll really struggle with is an ancient Yang's Recurve (bow). Everything else is fairly common, all things considered. That being said, this build still works in speed runs without an ancient Yangs, but you would be limited to probably T7 or so, depending on your other gear.
The build itself is centered around Permanent Vengeance, more discipline regen than you'd need to vault your way through gaps in mobs, and the powerful damage M6 can pump out once you have 5 sentries on the ground.
Video will be up soon, sorry. Worlds worst internet, due to geographic location. x.x