[2.4] Witchdoctor Zdps Globe Build 85+ by Enji

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  • Firebats Cloud of Bats
  • Big Bad Voodoo Rain Dance
  • Hex Jinx
  • Spirit Walk Severance
  • Mass Confusion Paranoia
  • Piranhas Frozen Piranhas
  • Tribal Rites
  • Swampland Attunement
  • Rush of Essence
  • Spirit Vessel


More Details
  • Legendary Gems

    • Pain Enhancer
    • Esoteric Alteration
    • Mutilation Guard

Kanai's Cube

  • Staff of Chiroptera
  • The Grin Reaper
  • Obsidian Ring of the Zodiac

This is the arachyr version of the build, of course you can simply go for aquila curass, grin reaper in head slot, leoric in cube etc but I like this one more because of the heal arachyr gives. I suppose the aquila version is better though, but this is not the point of the build.

If you go for the curass version you can also use the reaper wraps which are crazy useful because you can drop the damn mana vodoo.

Biggest priority on gear is crit chance > cooldown > vitality > attackspeed

Not sure how useful area dmg will be.

Paragon Priorities


Primary Stat
Movement Speed
Maximum Resource


Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage


Resist All
Life Regeneration


Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

Hello everyone,

I am absolutely annoyed by the current meta which revolves around globe barb, pull+globe monk, support wd and damage sorc.

Our group didn't want to give up the usual 2 dd, 2x zdps therefore I created something new (I am not sure if someone pulled this off before, but this build could be big).

The core of the build is firebats which gets its attackspeed buffed by both the staff of chiroptera and pain enhancer + attackspeed on gear + vodoo.

I am not sure if pain enhancer is overkill, but I like it a lot.

I am not entirely sure if you need the mana vodoo, I currently do use it.

Since our attackspeed is so high you can easily get the cooldown of vodoo back through obsidian ring.

The purpose of this build is to be able to use the classic pull whirlwind barb (which also generates globes), globe wd, lon wd (for single target, but shadow dh might work too) and twister sorc.

Globe creation will be slower @ the boss, keep in mind that you have a very strong second damage dealer though, so the boss should be no problem at all. Also 2x wd grants you 2x vodoo which is crazy.

With a big pile of trash mobs this build generates globes crazy fast, if there are less mobs around, the dart wd will still do a good job and wizard won't be completely useless either.

Try it out and let me know what you think.

I might have forgotten to mention some things but for now this should be enough.

This could be a fresh and needed change ..