Skills
-
Electrocute Arc Lightning
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Arc Lightning
Blast a cone of lightning that deals 310% weapon damage as Lightning to all affected enemies.
-
Frost Nova Frozen Mist
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
-
Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
-
Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
-
Magic Weapon Deflection
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
-
Storm Armor Scramble
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Scramble
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
-
Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
-
Evocation
- Evocation
Reduce all cooldowns by 20%.
-
Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. -
Elemental Exposure
- Elemental Exposure
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- Primary Stats
-
- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Firebird's Pinions
Set Shoulders- Primary Stats
-
- +416–500 Intelligence
- Reduces all resource costs by 5.0–8.0%.
- +4 Random Magic Properties
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
-
- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
-
- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Secondary Stats
-
- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
-
- Firebird's Talons
Set Gloves- Primary Stats
-
- +626–750 Intelligence
- Critical Hit Chance Increased by 8.0–10.0%
- +4 Random Magic Properties
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
-
- Tal Rasha's Brace
Set Belt- Primary Stats
-
- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Tal Rasha's Stride
Set Pants- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Firebird's Tarsi
Set Boots- Primary Stats
-
- +416–500 Intelligence
- +416–500 Vitality
- +4 Random Magic Properties
-
- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
-
- Focus
Set Ring- Primary Stats
-
- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
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- Restraint
Set Ring- Primary Stats
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- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
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- Wand of Woh
Legendary Wand- Primary Stats
-
- +128–163 Intelligence
- Increases Explosive Blast Damage by 75–100% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
-
- 3 additional Explosive Blasts are triggered after casting Explosive Blast.
- One of 7 Magic Properties (varies)
-
+(32–39)–(39–49) Arcane Damage
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+(32–39)–(39–49) Poison Damage
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+(32–39)–(39–49) Lightning Damage
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+(32–39)–(39–49) Holy Damage
-
+(32–39)–(39–49) Cold Damage
-
+(32–39)–(39–49) Fire Damage
-
+(32–39)–(39–49) Damage
-
- Orb of Infinite Depth
Legendary Source- Primary Stats
-
- +(262–328)–(263–394) Damage
- +626–750 Intelligence
- Critical Hit Chance Increased by 8.0–10.0%
- +3 Random Magic Properties
- Secondary Stats
-
- Each time you hit an enemy with Explosive Blast your damage is increased by 4% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
-
Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: Int Vit CHC Physical Res
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Shoulders
- Firebird's Pinions
- Stat Priority: Int Vit CDR Skill: EB
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: Fire % CHC CHD Reduced Ranged Dmg
-
Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: Int Vit Armor + Skill: EB
-
Wrists
- Nemesis Bracers
- Stat Priority: Fire % Int Vit CHC
-
Hands
- Firebird's Talons
- Stat Priority: Int Vit CHC CHD
-
Waist
- Tal Rasha's Brace
- Stat Priority: Int Vit Armor + Life
-
Legs
- Tal Rasha's Stride
- Stat Priority: Int Vit Armor + Physical Res
-
Feet
- Firebird's Tarsi
- Stat Priority: Int Vit Armor + Skill: Meteor
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Rings
-
Weapon
- Wand of Woh
- Stat Priority: Int Dmg % CDR
-
Offhand
- Orb of Infinite Depth
- Stat Priority: Int CHC CDR Skill: EB
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15%.
-
Bane of the Stricken
- Bane of the Stricken
Gem- Secondary Stats
-
- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.
-
Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
-
- Gain 20% increased damage for 30 seconds after killing an elite pack.
-
Bane of the Trapped
Kanai's Cube
-
- The Furnace
Legendary Two-Handed Mace- Primary Stats
-
- +(39–47)–(47–59) Fire Damage
- +3 Random Magic Properties
- Secondary Stats
-
- Increases damage against elites by 40–50%.
- One of 3 Magic Properties (varies)
-
+192–245 Strength
-
+192–245 Intelligence
-
+192–245 Dexterity
-
- Aquila Cuirass
Legendary Chest Armor- Primary Stats
-
- +3 Random Magic Properties
- Secondary Stats
-
- While above 90–95% primary resource, all damage taken is reduced by 50%.
- Empty Socket
- One of 3 Magic Properties (varies)
-
+49–60 Dexterity
-
+49–60 Strength
-
+49–60 Intelligence
-
- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
-
+24–29 Dexterity
-
+24–29 Strength
-
+24–29 Intelligence
Paragon Priorities
Movement Speed |
Primary Stat |
Maximum Resource |
Vitality |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Armor |
Resist All |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Hi! I saw you play this build on stream, looked very solid! Gonna try it. Thanks!
Why do you drop in geom for furnace? I don't understand.
Saw you on stream doing fine with it, but could not replicate the gameplay, so far for me its clucky as f#ck and does not get my 600+ para wizard to speedfarm 65s :-(
By dropping In-geom he can get rid of Diamond Skin (don't need the reduced arcane power because you aren't casting super fast from the In-geom proc) and use Magic Weapon Deflection (which pairs well with Ashnagarr's bracers). It's all means to gain the toughness needed for the slightly higher greater rifts (since you can't keep Diamond Skin up 100% in the higher ones). You can't benefit from the Goldwrap / Boon of the Hoarder combo in greater rifts because they don't drop gold (which most Flash fire builds seem to use).
What's interesting is the choice to keep Nemesis. This could be swapped for Aquila for more toughness but I guess there's a balance here. Also alternatively, wouldn't Aquila give more toughness than Ashnagarr's (which could still be used with nemesis by wearing them)?
Maybe you need to add some gameplay tips to explain more. As it stands, its is not viable at 65 let alone over that. p600+ and I got juiced on 65. Normal flash wiz does better, at twice the speed.
this build is great. i'm at 500 paragon doing 70 grifts easy. thank you very much for making my life easy on wizard.
This build is dumb. Super weak
They are doing it all wrong, WoW with EB is supposed to be a mobility/burst build. Not a "wait for my cool-downs to do mediocre damage with no sustain" build. You NEED either Aether Walker or In-Geom in the cube, the furnace just doesn't do anything for this.
The reason EB does good damage with In-Geom is because of the overlap on multiple casts. This build doesn't use in-geom, nor does it use Obsidian Ring to lower cool-downs significantly so you are missing out on at least 2x the damage from EB, also procing your lighting tal rashas buff with a signature spell is FAR inferior to procing it with black hole. Having spectral blades-barrier blades in place of arc lighting and black hole in place of energy armor will allow for you to proc arcane meteors more consistently, while also giving a defense boost as well. Dropping the nemesis bracers for Shame of Delshere in the cube will solve any AP issues you might have with spenders, and swapping Furnace to Aether walker will increase survivability MASSIVELY due to having unlimited teleport, which also stuns enemies for 1.5 seconds AND does damage, AND CAN ALSO PROC TAEGUK.
Not sure where this build is getting damage OR survivability from. I'd love to see a video of this doing a GR65 at a resonable speed with this gear equipped. I'm nearly Paragon 800 right now and I have ancient everything equipped and nearly perfect stats on gear with Augmented items and with these items I wasn't able to do a GR65, or even a 60 without many deaths. I even tried some defensive gem in place of BoP and it was still useless.
I dont know, I farmed like 20 60grifts with this build and i averaged 4:30 mins per rift. I didn't die a lot, you have two cheat death and quite some survivability from deflection, dominance and the bracers. Para 650.
This build works for blatty because he has nearly perfect gear with almost 2.5M sheet dps and his effective dps is even higher. He kills before the monsters kill him and thats his goal. If you don't have such high dps you will suffer the survivability issues pepole are facing and you will need to make modifications suggested by others or farm lower. I honestly found the regular tal rasha fire flash wiz worked better at gr60 than this build, neither of these worked for me at 65 due to the reasons I mentioned above.
so, if you want to be successful get your dps higher, ridiculously higher.
Build is very solid. You need to be fairly geared, but come on people... If you wanna speed farm like 60s, you need to be geared. Currently 650 paragon on season with 999k sheet dps and no ancient Wand, averaging 4-5 min runs. Pretty good imo.
His effective DPS isn't good because he's not getting any overlaps on his Explosive Blasts which do all the damage with a WoW build. You NEED 1 second cooldown or less on EB otherwise you don't get 2-3 overlapping and exploding at the same time effectively tripling your dps. It's not hard to figure out if you've ever run In-Geom with this setup, you'd understand in 2 minutes what I'm talking about.
You guys are leaving comments saying this build is great when in reality u guys are just watching him stream it and he is using a clunky as fuck build that doesnt even work good but when combined with playing around the awkwardness of the build it is managable but not good. There are far better builds that are far more optimized and easier to gear than this.... having all that elite damage is good for fighting elites in perhaps regular rifts but in greater rifts if you really want to push for higher #'s u need to skip elites and go for the whites.... big groups of whites... but then again you guys will probably believe whatever you want to believe...
Ps. seriously this build isn't neccessarily bad nor is the gear but the biggest problem is Why the fuck would you use Wand of Woh if your build is janky as fuck switch to blizzard and profit.... with this build... if u want to keep wand of woh switch to a more mobile cdr focused build that allows you to have multiples instances of explosive blast casting at once... by hitting certain break points... hint hint aetherwalker helps in cube.
Si tienes 6 partes tal'rasha y 2 partes ave fenix... para que es el grandeza real? o colocaste mal el anillo o simplemente esos items no van, en ese caso podrías llevar 3 ave fenix + 5 partes talrasha (con grandeza real, obviamente) así sumarías mucho tu daño
look again 3 piece firebird 4 piece talrasha is what he has
I'm surprised all this time no one has updated their Firebirds builds like this one. The Firebird's Finery 4 piece set bonus worked fine in PTR, but once 2.4 hit it was bugged along with the 6 piece, meaning the DoT falls off after moving away from mobs no more than 2 screens. This means you have to finish these mobs before moving on, you can't just dot them up and leave it doesn't work, which means In-Geom is much harder to keep up since you have to spend more time finishing mobs.
Excellent build. I'm doing 65 solo Grifts < 5-6 min (fastest 4,40). Tried several other builds for Gem-Upgrades with Sorc, but this is the fastest and most solid.
In-geom definitely falls off at ~60-65 GRs - you just stop killing elites in 5-6 seconds, the uptime isn't enough, and you end up playing without the In-geom buff a big part of the time. I absolutely agree with the general idea of this build, I've reached the same 'conclusions' when I started running Fire/Rasha to speed clear GRs.
I don't understand a couple things in your build specifically though.
1) Why Storm Armor - Scramble? It feels like it's something 'leftover' from the In-geom spec. It completely makes sense in the ultra mobile In-geom "run by and kill" spec, but not here. Even looking at the attached video, you stop to fight elites all the time!
2) Why Bane of the Powerful? Surely there are better options.
Personally, I run this exact build and this exact playstyle showcased in the video, but I run Energy Armor - Energy Tap and Taeguk. I have over 58% CDR, which means I never lose my Taeguk stack (unless something really unlucky happens). I get more damage from Taeguk than I would have from Bane of the Powerful, and I get armor from it which scales very well with Energy Armor. I get 20 extra arcane power which means my Aquila buff uptime is somewhat better, but the other runes probably work good too (I haven't tried them).
I mean, I'm trying to see what does your build have better than mine, and it looks like... nothing? Other than the CDR requirement, but 58%+ isn't crazy hard to get or anything (you don't even need it on all slots)
What about Primordial Soul off-hand http://us.battle.net/d3/en/item/primordial-soul
"Elemental Exposure's damage bonus per stack is increased to 10%."
It seems like a big damage increase, since Elemental Exposure would provide 40% more damage (instead of the default 20%).
Why is it never used?