Build Guide
INTRO:
Are you tired of joining public grift groups full of leechers? Are you feeling nauseated from all the verbal abuse you get from GRift groups that harp on your ass for "doing too little dps" or having shitty micro/mechanics? Well look no further, because I've got your introverted ass covered with my SOLO farming GR60+ build! Make no mistake, nothing beats group exp farming/efficiency, but sometimes I know you just want to be a filthy casual.
This build is based entirely on SPEED and maximizing SOLO efficiency. The core difference in this build is the usage of Thing of the Deep offhand in order to maximize our pickup radius for Gruesome Feast and its insane DPS increase. Additionally, we can pick up the Elite globe drops to fill our progress bar faster. We have opted for this over Henri's Perquisition simply because we do not need the extra tankiness it brings.
SKILLS:
Nothing is different between the skills used here and the standard Helltooth Gargantuan builds out there.
(Gargantuan - Humongoid)
Used because it cleaves multiple targets and has one of the best damage outputs. Coupled with Shortman's Finger and you've got yourself heavy hitting DPS machines.
(Zombie Dogs - Leeching Beasts)
Best for sustain when you have 50 paragon points in Life on Hit. If not, other options are life link to mitigate damage, or burning dogs for additional dps. Chilled to the bone looks good on paper but actually sucks in high density because your dogs are only hitting 4 things and are not always being targeted for the damage bonus.
(Wall of Death - Communicating with spirits)
Used for proccing Helltooth 2PC/6PC bonuses, and to lower enemy damage output by 25% for 3 seconds.
(Soul Harvest - Languish)
Get a shit load of armour (10%/stack) to help you survive, which is bumped up to a maximum of 10 stacks due to your weapon, Sacred Harvester.
(Piranhas - Piranhado)
Great CC ability that pulls mobs together to help the Gargantuan cleave multiple enemies.
(Spirit Walk - Jaunt)
Your friendly "oh shit" button. Press to bypass elite wallers and to re-position yourself away from heavy elite abilities.
ITEMS:
I will only mention the items that have some substitutions/variance. Whatever that is stated as required is well, REQUIRED.
(Head/Gloves)
Use either Helltooth, or Mask of Jeram. This will depend on whether you decide to cube MoJ versus TnT. Note that the pet damage rolls here are very important, thus in order to maximize dps it is optimal to cube MoJ for 100% pet damage versus 50% attack speed on TnT because any attack speed rolls 40-50% will NOT change the Gargantuan's attack speed. They are locked in at a default 84 frames per attack without TnT, and at 60 frames per attack with any roll of 40-50% on the TnT.
** SEE KANAI'S CUBE SUBHEADING ABOVE FOR MORE INFO **
(Waist)
Use Witching Hour for dps, or String of Ears for melee damage reduction if you're dying (which you shouldn't be).
(Amulet)
You have a couple of options here. If you choose Hellfire (which I recommend), the 5th passive can be PIERCE THE VEIL or SPIRIT VESSEL. Besides that, any of the immunity amulets work. High priority given to lightning (Xephirian Amulet) because this element from elites is the hardest to dodge.
(Rings)
The Short Man's Finger is absolutely CORE in this Gargantuan pet build. Convention of elements is an overall 50% dps increase if rolled at 200%. ONLY swap with RORG if either of these two rolled terribly. RORG should almost never be equipped and cubed instead because it has a useless attack speed stat in this build.
***(Offhand)***
The core difference in this build is the usage of Thing of the Deep offhand in order to maximize our pickup radius for Gruesome Feast and its insane DPS increase. Additionally, we can pick up the Elite globe drops to fill our progress bar faster. We have opted for this over Henri's Perquisition simply because we do not need the extra tankiness it brings. The alternatives are Henri's Perquisition and Uhkapian Serpent for defensive bonuses if you find yourself dying.
ABOUT ME:
My name is KarQ / Karkew, and I am a semi-competitive variety gamer, meaning that I jump back and forth between multiple games at a semi-competitive level. Diablo 3 is the type of game that requires consistent grinding to stay on top of the leaderboards and is something that I cannot sustain for the long term. Thus, I usually play for the first month of every season and make it a goal to hit the top 100 solo leaderboard of whatever class I choose for that season before retiring for the next season. I peeked at rank 5 for the wizard in season 3 in the second week, but anybody who plays enough Diablo knows how fast you drop down the leaderboards as time goes on.
If you enjoyed my first written guide ever (on any platform/game), vote +1 to help bump it up! Please leave any comments/questions or feedback and I'll do my best to respond!
For some Diablo 3 gameplay and other games, you can find me on my stream link below. Come hang out, say hello, and feel free to ask me any questions. Thank you!
---> http://www.twitch.tv/karkew <---
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Nice guide! Thanks!
Very good written. Thanks
Very nice and detail build! Thanks!
Hey, just started using this build and really enjoying it. Can I ask what regular gems you are using in Chest/Head/Legs/Wep? I am using your gear, Ancient Wep, Chest, Belt, Rings and with int gems it upts me at 1,200,000 damage and 10,000,000 toughness.
I get absolutely destroyed in GR60s. One shot by almost any elite (mainly ranged shots, but sometimes meleed). I can do GR55 fine, but I don't see how this works in 60+ being as squishy as it is.
Hey there Deft,
It is absolutely imperative to instantly get 10 stacks on soul harvest and to maintain them the second you walk in that rift. Instantly spirit walk and try to harvest a group of mobs and that should instantly put you at 50m+ toughness to help you survive. You shouldn't really be dying at GR60 if that's done. If you die at any point in the GR, always remember to instantly spirit walk the second you respawn because of that 1-shot potential without soul harvest stacks.
To answer your question, I am still running Topaz's, there should be no reason to run all-res or vitality gems. If you're still having problems, try using a string of ears belt, or an eye of elitch amulet that rolled well to help you survive.
Hope that helps!
you are like the only one who suggests that HT+garg build should not prioritize AS. Could provide some source for that?
edit: found the link in your description, sorry.
I basically use this build as well, I have to see if I'm using Gruesome Feast though. The hardest part for me was making myself run into a pack of mobs, and then Piranado/Soul Harvest. But once you get that huge toughness boost, it's pretty nice.
Testing this at GR70 I'm not much of a fan. The pros of TOTD are that you pick up globes instantly, but that's also what makes it less effective when you need a clutch heal and can't get one. It's also mostly worthless in RG fights. I would absolutely switch out GF when soloing GRs. Mobs won't die often enough to maintain your stacks and with the gargs cleave, they tend to kill things in groups rather than one at a time. (Meaning the globes drop at the end of the fight when they aren't needed.)
This should be a better build for groups though. For those with aspirations of taking non HT pet garg to the leaderboard be warned, your pets are going to start dying around GR72 and are very difficult to keep alive in 75+.
Awesome guide! I play on PC and PS4 and I hope I can run this build on PS4.
Side note: Could you possibly do a d3planner for this build and provide the link?
I would get rid of Grusome Feast for Peirce the Veil .. Since you use no skills that require mana, It's just a straight and perminent 20% damage bonus.