Build Guide
This build features the 6pc Firebird's Finery.
Disclaimer: All builds are Work in Progress. Please comment with suggestions for improvement.
Cost: 40 Arcane Power
Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Increase the area of effect of Blizzard to a 30 yard radius.
Blizzard's damage turns into Fire.
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 640% weapon damage every second, up to a maximum total of 1670% weapon damage as Arcane.
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire.
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 330% weapon damage per second as Fire to enemies caught on the burning ground.
Cost: 25 Arcane Power
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.
Only one Armor may be active at a time.
When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
For 5 seconds after you Teleport, you will take 25% less damage.
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
You deal 30% additional damage to enemies within 15 yards.
Decrease damage taken by 17%.
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+(981–1199)–(1175–1490) Arcane Damage
+(981–1199)–(1175–1490) Poison Damage
+(981–1199)–(1175–1490) Lightning Damage
+(981–1199)–(1175–1490) Holy Damage
+(981–1199)–(1175–1490) Cold Damage
+(981–1199)–(1175–1490) Fire Damage
+(981–1199)–(1175–1490) Damage
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Armor |
Resist All |
Life |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
This build features the 6pc Firebird's Finery.
Disclaimer: All builds are Work in Progress. Please comment with suggestions for improvement.
Comments