Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Swiftmount
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Aquila Cuirass
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Convention of Elements
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
I would rank the Invoker Set Dungeon as one of the easiest Set Dungeons, if not the easiest, with the only dungeon coming close in terms of ease being the Demon Hunter Natalyas Set Dungeon. Outside of the core Invoker items you need, I honestly think you could attempt this with yellow rare items for the majority of your other gear as long as you have some toughness and levels on your Topaz/Boyarsky's Chip gems. I did this at paragon 205 on Seasons, with over 2 minutes to spare.
Some quick basic information on Thorns damage for those who don't understand what increases its damage: Physical Skill damage % increase (usually gained from Bracers/Amulet), Primary Stat (Strength for Crusaders), Topaz gem socketed into your weapon, Boyarsky's Chip Legendary gem. Therefor you want to find as much Physical Damage increases as possible, and save the majority of your cooldowns for the 'Physical' rotation of your Convention of Elements if you are lacking damage. Strength is a much greater increase to your damage than increasing Vitality to gain the Legendary power bonus from the Heart of Iron armor.
You also want some Cooldown Reduction if possible to reduce the chance of not being able to cast Iron Skin/Consecration in time if a second elite monster is close by, although it is pretty simple to kite around the elite.
I could envision the Belt of the Trove randomly killing Elites before you cast Consecration/Iron Skin, so if you're having problems use a different belt.
If you're taking too much damage, find an Aquila Cuirass/Justice Lantern for the cube/to wear, and use Akarat's Champion - Prophet rune instead of Provoke. Try to use Bombardment more often/wear Belt of the Trove, change Lord Commander passive to something more defensive, perhaps even wear a Mutilation Guard (if you have one at a decent level).
Swiftmount or the Norvald's Fervor (new 2 Set weapon/shield for Crusader) is useful for mobility but probably not necessary.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Resist All
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Armor
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Life
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Life Regeneration
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Utility
Life on Hit
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Area Damage
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Resource Cost Reduction
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Gold Find
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Build Guide
Welcome to my Set Dungeons Build Guides!
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
This build focuses on the Invoker Set for the Crusader.
Requirements for Mastery
- Kill all monsters without taking fatal damage.
- Get hit by 75 spears thrown by Blood and Moon Clan enemies.
- Kill Elites while standing in Consecration with Iron Skin active, 5 Elites.
Location: Act 1, Overlook Road. The portal spawns to the very start of the story mode area in act 1, just outside the Act 1 Town (New Tristram). Walk north-east and exit out to (also) New Tristram, then go backwards to Overlook Road, and the portal will spawn there.
Feel free to comment below, you can also ask questions or catch me at: http://www.twitch.tv/CrayonsMinD
Thanks, Nice detail and good recommendations.
This looks good, except that I don't understand the rune on Provoke. Why would you want to be hit less often when your main damage output is thorns damage? To me it seems the Hit Me rune is better for this build.
Thanks for the suggestion, I'll update the guide with that rune! If you are taking too much damage, Too Scared To Run is still a good rune to use.
That is true. I am unsure of how much protection you receive from 50% enemy attack slow vs 50% block chance. But at least with the block chance you're still dealing the damage back to the enemy.
Why are you using Ring of Royal Grandeur with all 6 pieces of Invoker?
I just put it in as an option if you only have 5 pieces of Invoker, or if you want to use one of the additional items instead of an Invoker set piece (Leoric's Crown Helm or Sanguinary Vambraces Bracers). Otherwise you could use a Convention of Elements Ring for more damage during the physical cycle.
I've edited the build for clarity by putting the Convention of Elements into the Cube slot but you don't really need anything specific in terms of rings to clear this.
Great build, this is so much help!
One question though - what gems should I go for on armor? Strength was my first choise initially but because of the 300% bonus to thorns from total vitality on heart of iron, perhaps vitality would be better?
Or am I off track?
As far as I'm aware from what I've read and played (I'm no expert on thorns) you generally want to have Strength (Ruby) gems still, as they provide a much higher damage bonus to your thorns as well as armour, which is based off your main stat (Strength). Even with the Heart of Iron, the amount of thorns you get from your Vitality should be no where close to the damage you're getting from Strength.
Great, Strength gems gave me a lot more damage output, and a little less survivability maybe. The armor works, it's hard to tell really.
Thanks for the advice!
Nice stuff.
Just wondering (this may be dumb) but how do you have the "Consecration (bed of nails)" as a secondary mouse skill, combined with the "Iron Skin (reflective skin)" as your defensive #1.
In my skill sets both Consecration and Iron Skin are defensive #1 options..... Which means I can't select them both at the same time, making it impossible to compete the season journey chapter IV "set me free" objective....
Changing your skills around confuses all players when they start playing this game, you need to enable 'Elective Mode' in order to change your skills around. From my Set Dungeon Thread :
Good luck with the Set Dungeon!
This was a great guide! :-)
Previously, I tried the Firebird and Jade set dungeons and I think they are absolute SHITE.
It took me a few tries to get this one, but I actually had FUN doing it.
I made 2 small tweaks to the skills, which helped me:
I also swapped out all of my diamonds for rubies for more damage.
My thorns damage stat showed about 85K. That is probably on the low side.
Thanks for the original posting and thanks to the community for their questions / points to ponder.
SallyPallyV
Congrats on the Set Dungeon Mastery!
The runes on Consecration and Iron Skin are intentionally chosen for their higher damage output to kill monsters quickly and are the basic staples of a Thorns build but it's certainly viable to use those runes. Other options is to get more Cooldown Reduction on your gear/use Leoric's Crown in Kanai's Cube.
Brilliant guides! Thank you very, very much!
Used this build for S6 Journey and Mastered first time. Used your Monk-Inna's build for S5 Journey and Mastered that second attempt.
Wouldn't have been able to pick and choose if it wasn't for your Overview listing all the Set Dungeons and level of difficulty.
Thanks for helping me get my Stash Tabs for S5 and 6!
Edit: Typo