Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Aether Walker
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Pride's Fall
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Ring of Royal Grandeur
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
The Tal Rasha Set Dungeon is fairly straightforward, it follows the standard Tal Rasha set playstyle which is to spam four different element skills in order to add stacks from the Tal Rasha 6 piece bonus. You can basically pick and choose your own skills for this Set Dungeon as long as you have each of a Fire, Cold, Lightning and Arcane skill that does damage.
Notes:
I had to do this Set Dungeon a few times because Rockworms would 'randomly' spawn under me and hit me instantly. Upon further inspection, it seemed like the Rockworms always spawned in the same locations, separately from the other monsters who could spawn anywhere on the map. There's not much advice I can give on other than to watch the video of my playthrough and note the locations of the Rockworms, or run through it yourself. Good luck!
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Cooldown Reduction
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Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Defense
Armor
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Resist All
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Life
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Build Guide
Welcome to my Set Dungeons Build Guides!
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
This build focuses on the Tal Rashas Set for the Wizard.
Requirements for Mastery
- Kill all monsters without taking fatal damage.
- Kill 90 enemies while Tal Rasha is stacked 4 times.
- Do not get bitten by a Rockworm.
Location: Act 1, Old Tristram Road. Take the Act 1 Waypoint - The Old Ruins, then head North-East onto Old Tristram Road. Once you are past Adria's Hut, the portal will spawn to the left of the path, next to where sometimes the Mass Grave mini-dungeon sometimes spawns.
Feel free to comment below, you can also ask questions or catch me at: http://www.twitch.tv/CrayonsMinD
'Do not get bitten by a Rockworm' means 'don't get any damage' from it. So you may just pick shielding passives
Done it this way right now =)That's great to know! I've updated the build with the Galvanizing Ward passive, thanks!
Just tried this with a full Galvanizing Ward and it still failed me......
I'll have to test this properly when I get the chance, but you might need to stack more life so that you have a shield that is greater than the Rockworm's damage and/or possibly use a level 25+ Molten Wildebeest's Gizzard gem instead of Bane of the Powerful which will also apply the shield. I will let you know the outcome!
I've reverted the build and removed Galvanising Ward, I can confirm that Shield passives DO NOT WORK, and Rockworms that bite you will still cause you to fail the objective. The wording of 'Do not get bitten by a Rockworm' does not make any mention of the monster needing to deal damage, only that it bites you. I stacked health and used a high level Molten Wildebeest's Gizzard which provided me a 1 million damage shield, and the shield was still active when the Rockworm hit me and failed the objective.
I suspect that in Takius' case he/she just had a lucky run when Rockworms appeared in what looked like Melee range but did not actually hit their character. As a side note, I also tested Halo of Arlyse with Ice Armor to see if the freeze prevented the objective from failing and this also does not work.
Apologies to anyone who may have tried this with the Galvanising Ward passive before I had a chance to test this, it was still a good suggestion to test though, and great that he got a lucky run!
I'm sorry
In my language it says "don't get any damage", so I tried it with shields after two failed attempts. It seems that I was just lucky 
Yeah, I think the big thing is spamming teleport constantly helps pull out the rockworms without you getting hit by them. What almost made me miss this on my second try was teleporting a bit too fast through an area made me miss spawning a rockworm and so I had to run through the whole level trying to find where I missed. Otherwise, for once, this was a rather easy wizzard dungeon.
Oh, also, I used the firewalkers boots (mostly because I didn't have the helm for the cube slot and the Nilfur's was already cubed. And that actually REALLY helped with the rockworms because inevitably they would be the first thing to pop up, would get hit by the fire on the boots and then it would spawn a meteor and one shot them. So mostly, as long as I walked over where they spawned up it didn't matter as they were dead. Just my two cents on an alternative gearing option if you don't have the helm for the cube, firewalkers are really great here!
Hi MartowPillow, yes it's something people who are new to Diablo III don't realise, which is to enable 'Elective Mode'. From my Main Set Dungeon Thread tips -
I dont have that wand. I cant spam teleport. Dungeon sucks again.
For the rockworms best advice I can say is to never retrace your own steps they attack where you've been dont stand still and once youve seen one its safe to go kill it.
what happens after completing this?