Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Deathwish
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Pride's Fall
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Talisman of Aranoch
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
TL;DR - Please read below for more detailed information!
Lower your damage - Easier to achieve burn effect (remove gems from equipment, adjust paragon points, use weaker gear etc.)
Lower your toughness - Easier to achieve Firebirds 2 piece meteor effect (remove gems from equipment, adjust paragon points, use weaker gear etc.)
Walk past monsters, gather them together, then cast the following spells in the order listed: Black Hole, Meteor, Disintegrate.
**UPDATE** I've updated this build guide and replaced Magic Missile - Conflagrate with Disintegrate - Convergence, which you should have enough Arcane Power to use with the new Hergbrash's Binding belt. The Deathwish Weapon/Etched Sigil Source will also help you burst through the elites and Glacial Monstrosities more effectively if required. I've added an updated clear of this Set Dungeon using Disintegrate and not using a Talisman of Aranoch. If you don't use Talisman of Aranoch (or you don't have one available), I highly recommend using the Esoteric Alteration gem (thanks to user 'NorsemanXXI' for reminding me) and/or stacking as much Cold Resistance as possible as you will take fatal damage very easily (Diamonds in all your spare socket slots). You require very good positioning if you attempt this Set Dungeon without Talisman of Aranoch.
The Firebirds Set Dungeon is by far the most 'numbers' dependant dungeon in the game, for two big reasons which I will go into more detail on below. I don't like to spreadsheet and work all this stuff out as it is simply more fun to play the game and manually test things in the dungeon, so I'll try my best to give tips on this but be prepared for trial and error, and the usual RNG from random monster spawn locations.
In particular, I had 700k odd sheet damage, and 4 million toughness, 355k health. Stack as much cooldown as possible to reduce the downtime on your Black Hole and Meteor! I also use skills and passives to gain Arcane Power/Reduce Arcane Power costs so that I can teleport more often. Your own experiences will probably vary a great deal, but following the tips below should help:
Causing enemies to burn (via the Firebirds 4 set bonus) requires that the enemy has taken at least a minimum of 3000% weapon damage as Fire. Firstly, if you do too much damage, you will not reach the 'burn' status before the small monsters die, so you need to reduce the damage you deal (remove gems from any socketable slots, use non ancient weapons, lower your primary stat by using random supporting equipment and removing paragon point in Primary stat and Offense category). I make two gem exceptions here, I use a Diamond in my weapon to increase the damage I deal to the elite monsters (as you want these to die as fast as possible), and I use a Gogok of Swiftness for the additional cooldown reduction.
Back to setting up the 'burn' status, the Firebirds 4 set bonus will deal the same damage as your own fire damage, so as long as you do around 1500% Fire damage, it will be sufficient. I found a combination of Black Hole - Blazar rune and Meteor - Molten Impact to be perfect for causing the burn. Basically just walk around and stack a lot of monsters on top of each other, then Black Hole/Meteor and this objective should be simple.
Now you also need to take enough damage to cause the Meteor to fall (via the Firebirds 2 set bonus). Note you need to deliberately lower your toughness in order to take enough damage for your health to reach 0, so you need to remove ALL paragon points in the Defense category and Vitality in the Core category.
The other issue is that trash mobs do deal a fairly high amount of damage with such low toughness, so the solution here is 'TALISMAN OF ARANOCH'. This is the most core item outside the Firebirds items and I feel is absolutely essential as almost all the mobs deal Cold damage. Only the Glacial Monstrosity (Large snow beasts) and the Guardian of Finery (Elite snow beasts) deal physical damage and they are very easy to kite around. The Elite's physical attack is enough to take your health to 0 to proc the Firebirds 2 Set Meteor if your toughness is as low as mine was.
My best tip for this Set Dungeon is to try and get all 50 of your Meteor hits at the very start of the dungeon, or at least 30+ as the Firebirds 2 set bonus has a 60 second cooldown so you can only do this a few times. The easiest way is to remake the dungeon until you get good density along with an Elite who can hit you (as shown in my video). Otherwise run back to the entrance and remake to avoid having to Town Portal which can save time.
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Armor
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Resist All
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Life
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Lower your damage and toughness to suitable values! Trial and error, please comment on your own experiences in clearing this Set Dungeon, I enjoyed tinkering with my gear!
Build Guide
Welcome to my Set Dungeons Build Guides!
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
This build focuses on the Firebirds Set for the Wizard.
Requirements for Mastery
- Kill all monsters without taking fatal damage (Note: cheat death passives and the Firebirds 2 Set Bonus does not count as fatal damage).
- Set 20 enemies on fire within 3 seconds, 6 times.
- Hit 50 different enemies with the Meteor that revives you.
Location: Act 2, Desolate Sands. The easiest way to access the portal is to take the Act 2 - Archives of Zoltun Kulle, then go backwards and out into the Desolate Sands. Backtrack a little more over the bridge and the portal is just to the right of the Bridge entrance.
At the end of the video, I hover and mull over some items and options you could consider.
Feel free to comment below, you can also ask questions or catch me at: http://www.twitch.tv/CrayonsMinD
Sorry, could you clarify what you meant by 2 or 3 of the same type of skill, and what exactly you are stuck with?
If you can give me some more information I should be able to help you out!
I guess noangel has same problems as me... Skill slots are impossible to fill - this is what i've end up:
* Slot '1' - Teleport (Wormhole)
* Slot '2' - Meteor (Molten Impact)
* Slot '3' - Here i don't know - 'Arcane Armor' or 'Familliar'?
* Slot '4' - Blackhole (Blazar)
* Left Click - Magic Missile (Conflagrate)
* Righ Click - Arcane Orb (Magic Scorch) - didn't tested yet and don't even know if it's a good idea...
Thanks for help with skill setup :Thumbs Up:
I have a set of skills selected at the very top of the build which you can follow, but you can really use any 4 skills as long as you meet the Lightning, Cold, Arcane, Fire elemental rotations.
I'm not sure if you're aware, but as I was asked this question on Battle.Net just a short while ago I thought I'd clarify this - You may need to enable 'Elective Mode' by going to the Game Menu (pressing Escape), clicking the Options tab, clicking the Gameplay tab, then under 'Interface' you need to tick the 'Elective Mode' option. This allows you to pick any and all skills (with some exceptions like Armor skills) for your Left Click, Right Click, and Slots 1-4.
Hope that helps, let me know if you have any other questions!
I've updated this build guide and video with a more consistent skill, replacing Magic Missile - Conflagrate with Disintegrate - Convergence, which you should have enough Arcane Power to use with the new Hergbrash's Binding belt. This wilil help you burst through the elites and Glacial Monstrosities more effectively.
As you can see in the video, I'm not using Talisman of Aranoch since I was trying to complete a conquest and the amulet wouldn't drop. I managed to do this Set Dungeon Mastery consistently in probably 1/3 of the time so it's definitely more reliable than the previous skill (Magic Missile) and allows you to spend less time killing Glacial Monstrosities and elites.
Good luck with this Set Dungeon!
Please read the build guide fully, I know there's a large wall of text but it's the quickest way to understand the mechanics and master this Set Dungeon!
For a very short version, yes you're doing too much damage. Remove all offensive gems from your weapon, rings, amulet, chest armour and pants, remove all offensive paragon points. If you're still doing too much damage, craft a Yellow rare wand and equip that otherwise you will kill the monsters before the burn effect is applied.
In my updated video attached to this build guide, you can see that I will group up monsters, then cast the following skills: Black Hole, Meteor, Disintegrate. If your damage is low enough it should apply the burn effect almost instantly.
Yes I definitely recommend to use Esoteric Alteration, which is what I used in the updated video without Talisman of Aranoch! I'll update the build guide, thanks
I had to remove the weapon to get it.
I had to remove the weapon to get it.
You definitely don't need all the items I've recommended above, it will just make it easier to Master the Set Dungeon. If you're dealing too much damage, craft a basic Yellow Wand to use. I do recommend having Aether Walker at least in Kanai's cube for the extra mobility it provides as it is a long map.
First of all, I wanna thank you CrayonsMinD for creating this build.
I tried it, but I'm just too much barb to do it this way. I used the ess of johan as amulet, illusory boots to move trough mobs and both audacity and bane of the trapped, esoteric alteration, bane of the powerful and it worked like a charm. Used unity as a ring for 14% damage against elites, mantle of channeling in cube and replaced familiar for blizzard apocalypse. So if anyone there suffer from learning disability such as myself, maybe this modification would help you a bit.
Hey, just wanted to say this was helpful and to give a little more advice.
1) Like everyone else is saying, make sure you don't have too much damage, so that it's possible to deal 3000% of your base damage to the little monsters without killing them. This will only be an issue if you have VERY good gear already. I was doing this on a seasonal wizard where I had just gotten the set pieces "for free" (so just solo clearing grift 20, doing Torment 3-4 otherwise) and my gear was fine as-is.
2) If you set an elite on fire (or too many of the big yetis) you will overkill all the little monsters no matter what! The trick is to pull the little guys away from everything else, get 20+ of them in one big mob, then drop something like Black Hole+Meteor (using the fire runes for both) on the group so they all take the same amount of damage and get set on fire simultaneously. Disintegrate with the fire rune works pretty well too, but Black Hole+Meteor should do just over 3000% by itself, so you can "fire and forget".
3) Conversely, when you're trying to clean up at the end, what you want to do is set one of the elites (the gold ones) or a bunch of the regular yetis on fire, then leave it alive and run around slaughtering everything else while you have +600% damage from the 6-piece set bonus. If possible, avoid the non-elite yetis entirely, since they have a lot of HP and take a long time to kill. Definitely do not try to kill them without the +600% damage buff, they have way too much HP. They're really slow, so you can just run (or teleport) past them.
4) The ice immunity necklace would have been helpful, but you can get by without it. I used Ice Armor (with the 80% slow aura) so I could avoid getting cornered while grouping up the little guys, and Teleport so I could get away after reviving. I also put on multiple defensive passives. If you're doing it like this, drag the little guys away from everything else and let them surround and "kill" you. Teleport away as soon as you revive, chug a potion if you took some hits, then drop a Black Hole+Meteor between you and the enemies so they get sucked in and set on fire and killed.
5) Keep restarting the dungeon until you get a big pack of the little monsters right at the entrance. That way you can let them kill you and get at least half of the meteor hits goal right away, then nuke the whole group and get one or maybe even two of the "set 20 enemies on fire at once" goals. After that it should be much easier, since you should only need to die on purpose one more time.
For me, this one went very smooth. I had to start over 4 times to reduce life and thoughness (to do the tweaking of my gear). Ended up with 280k life and 5m thoughness, no esoteric gem. After that it was done in 1 try. Although you dont need thoughness, you do need damage to kill of the big monsters to finish the dungeon in time.
Amazing! Thank you! I
I did this today, and they've changed the requirement to be kill or burn 20 enemies in 3 seconds, instead of just burning. Super easy now.