Rating
+112

2.4 Helltooth Garg 84+ Solo GRIFTS

Regular
Hybrid
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Skills

  • Wall of Death Communing with Spirits
  • Piranhas Piranhado
  • Gargantuan Humongoid
  • Spirit Walk Jaunt
  • Soul Harvest Languish
  • Summon Zombie Dogs Leeching Beasts
  • Midnight Feast
  • Spirit Vessel
  • Grave Injustice
  • Swampland Attunement

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Enforcer

Kanai's Cube

  • The Furnace
  • Mask of Jeram
  • Ring of Royal Grandeur

Welcome my guide on the Helltooth Gargantuan build! If you have any questions, come ask live at www.twitch.tv/j_macc


This is the easiest to gear for, 80+ viable build for Witch Doctor in 2.4.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Core


Movement Speed - Max this until you hit the 25% cap on sheet.

Intelligence - After movement speed you'll start maxing your main stat for damage and some All Resist.

Vitality - Only add Vitality if you're having issues staying alive/getting 1 shot.

Maximum Resource - Max Resource is never a good stat for this build.


Offense


Crit Damage - It's typically easier to get a lot of crit chance on gear, so go crit damage first. You always want to balance the two.

Crit Chance - Crit Chance second unless you are just overloaded with crit damage on gear but not much crit chance.

Cooldown Reduction - CDR is great for Piranhado especially, you want to me grouping mobs very tight for Area Damage.

Attack Speed - Attack Speed as a stat does NOT increase attack speed of pets for WD, but actually buffs the pets damage.


Defense


Life % - Life % first, especially if you're getting 1 shot.

Armor % - You get ALOT of Armor % from Soul Harvest but I still prefer it to All Res with how much Intelligence you have.

All Res - Intelligence gives you All Resist, so I typically max this after Armor.

Life Regen - By far the worst defensive stat, always max this last.

Utility


Area Damage - AD is working properly in 2.4 and pets now proc it, making AD an amazing DPS stat.

Life on Hit - Max this second for the Leeching Beasts for some nice sustain.

Resource Cost Reduction - This build doesn't use much resource but this stat is still better to max next over Gold Find.

Gold Find - No Gold dropping in GRs, obviously if you run this build in Torment, this stat gets better.

Build Guide

SKILLS


- GARGANTUAN: Humongoid

This is your main damage dealing ability, the Gargs deal massive damage and also cleave for some AoE clear. You always want to be buffing the gargs with gear, for example, Garg damage % on chest/Cold damage on bracers. The AI on the gargs isn't the greatest, the best way to maximize your damage is to recast them right in the middle of a group of mobs that you've gathered together with Piranhado. They also get a bit squishy 75+ making the Enforcer gem pretty mandatory.

- WALL OF DEATH: Communing with Spirits

Communing with Spirits proc's your 6 piece Zuni and reduces incoming damage by 25% from affected enemies.


- ZOMBIE DOGS: Leeching Beasts

A good bit of your sustain comes from the Life per Hit from the Leechings Beasts. Life Link dogs are an option for more damage reduction, as well has Burning Dogs for more AoE Clear, and Chilled to the Bone dogs for more single target damage. It's possible to drop Convention of Elements and run the Tall Mans Finger for a big zombie dog, if you do this I'd recommend Burning Dogs for the rune.


- PIRANHA'S: Piranhado

Piranhado is very important to the build, paired with Grave Injustice, you're able to group mobs close together to maximize the damage from the Cleave from the Gargantuan's and also the Area damage proc'ing from the pets.


- SOUL HARVEST: Languish

Languish is pretty mandatory to stay alive, paired with the Soul Harvester and Lakumbra's Ornament, you're getting 100% armor, 60% damage reduction, as well as 30% more Intelligence.


-SPIRIT WALK: Jaunt

This will save you against nasty champion and elite affixes as well as give you a bit of movement speed when moving inbetween groups of enemies.



PASSIVES


- MIDNIGHT FEAST

Midnight Feast is mostly to buff the damage of the Gargs but it also buffs the damage of the Zombie Dogs, as well as gives you 1 extra zombie dog.


- SPIRIT VESSEL

Spirit Vessel for a second life, the higher you go in solo GRIFTS, the more needed this is.


- GRAVE INJUSTICE

GI is mainly to reduce the cooldowns of Piranhado/Spirit Walk which will keep you alive. You also get more slows out of Soul Harvest Languish and Wall of Death.


- SWAMPLAND ATTUNEMENT

Toughness per enemy within 20 yards, this effect gets amplified by pick up radius on gear, making it a very valuable secondary stat.


- CONFIDENCE RITUAL/PIERCE THE VEIL

Either of these is fine. Confidence Ritual will give you more damage, but you have to be in melee range basically. Pierce gives you less damage but you're able to stay out of harms way.