Build Guide
SKILLS
- GARGANTUAN: Humongoid
This is your main damage dealing ability, the Gargs deal massive damage and also cleave for some AoE clear. You always want to be buffing the gargs with gear, for example, Garg damage % on chest/Cold damage on bracers. The AI on the gargs isn't the greatest, the best way to maximize your damage is to recast them right in the middle of a group of mobs that you've gathered together with Piranhado. They also get a bit squishy 75+ making the Enforcer gem pretty mandatory.
- WALL OF DEATH: Communing with Spirits
Communing with Spirits proc's your 6 piece Zuni and reduces incoming damage by 25% from affected enemies.
- ZOMBIE DOGS: Leeching Beasts
A good bit of your sustain comes from the Life per Hit from the Leechings Beasts. Life Link dogs are an option for more damage reduction, as well has Burning Dogs for more AoE Clear, and Chilled to the Bone dogs for more single target damage. It's possible to drop Convention of Elements and run the Tall Mans Finger for a big zombie dog, if you do this I'd recommend Burning Dogs for the rune.
- PIRANHA'S: Piranhado
Piranhado is very important to the build, paired with Grave Injustice, you're able to group mobs close together to maximize the damage from the Cleave from the Gargantuan's and also the Area damage proc'ing from the pets.
- SOUL HARVEST: Languish
Languish is pretty mandatory to stay alive, paired with the Soul Harvester and Lakumbra's Ornament, you're getting 100% armor, 60% damage reduction, as well as 30% more Intelligence.
-SPIRIT WALK: Jaunt
This will save you against nasty champion and elite affixes as well as give you a bit of movement speed when moving inbetween groups of enemies.
PASSIVES
- MIDNIGHT FEAST
Midnight Feast is mostly to buff the damage of the Gargs but it also buffs the damage of the Zombie Dogs, as well as gives you 1 extra zombie dog.
- SPIRIT VESSEL
Spirit Vessel for a second life, the higher you go in solo GRIFTS, the more needed this is.
- GRAVE INJUSTICE
GI is mainly to reduce the cooldowns of Piranhado/Spirit Walk which will keep you alive. You also get more slows out of Soul Harvest Languish and Wall of Death.
- SWAMPLAND ATTUNEMENT
Toughness per enemy within 20 yards, this effect gets amplified by pick up radius on gear, making it a very valuable secondary stat.
- CONFIDENCE RITUAL/PIERCE THE VEIL
Either of these is fine. Confidence Ritual will give you more damage, but you have to be in melee range basically. Pierce gives you less damage but you're able to stay out of harms way.
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Posted Jan 14, 2016Hope they won't nerf the big guy(s) for ... doing nearly everything alone and beeing to easy ... also positioning and surviving is still a task.
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Posted Jan 18, 2016Looking forward to a video and written guide, follow your guides every season
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Posted Jan 18, 2016-
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Posted Jan 19, 2016-
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Posted Jan 20, 2016Stricken for sure. You already have 50% elite from Furnace and the 20 % from Powerful is just additive dmg and not always up in high GRs, the higher you go the more important Stricken becomes instead.
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Posted Jan 20, 2016-
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Posted Jan 21, 2016Possible alternate that I'm wondering if you can maybe give some feedback on effectiveness.
I'd be curious about replacing TnT with the helltooth hands and then cubing a Tall Man's Finger (to replace RoRG)
You would lose the attack speed bonus with Tasker, but you'd gain a big Zombie Dog.
Looking forward to the full write up of this!
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Posted Jan 22, 2016So I tried this build out and im
enjoying it, I did some tweaking and would like some feed back. I changed COE with TMF and switches the rune of ZD To the cold
one for synergy. I also changed out bracers for Jarems Bracer and can now have 3 WoD fields going. And switched the weapon to Voos Juicer and took out SH and replaced it with Spirit barrage Manitou rune, with Voos Juicer SB gives life and mana back. So now the build is strictly cold damage.
I only got to mess around with it for a bit but it was doing some very nice damage. Although I'm sure survivability at higher rifts could be an issue..
I mainly did this since I don't have the soul harvest dagger and bracer. Though I'm sure some other weapon and skill could be used. I only tested in 60 rifts but it was wrecking everything. Feedback is appreciated and welcomed.
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Posted Jan 22, 2016-
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Posted Jan 26, 2016Do pets actually proc the Stricken bonus, or is it mainly just to get the secondary benefit vs. RGs?
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Posted Jan 26, 2016-
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Posted Jan 30, 2016-
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Posted Jan 31, 2016I have some issues when >64 Grifts and I suspect it is the gear. I have all the recommended gear but still after 64 I don;t have enough damage to finish in time. I miss it for 20 seconds or so. Maybe it is my weapon (2K dps only, non Ancient, no dmg%)?
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Posted Feb 5, 2016been itching to try this build since i'm a fan of pets on witch doctor. having no luck getting a furnace or witching hour. any reccomendations on alternatives?
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Posted Feb 19, 2016can you really do a gr. 84 solo with this build? It doesn't look like you would do near enough damage, you don't even have a main attack
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Posted Feb 26, 2016I think you mean HT.
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Posted Mar 20, 2016Jmacc wish you had more time to test and run things. Always enjoy your stream and build guides. I managed to clear a GR 90 on the PTR with this build. I changed out HFA and COE with EW set. I managed to get a decent rift and finished in 12:05. I think running higher GR you need to have loh on your weapon and possibly bracers maybe. The sustain is a necessity. Thanks for guides man... keep them coming.
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Posted Mar 23, 2016The endless walk set is what I was referring to duracell.
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Posted Apr 7, 2016hey j_macc, just a quick question about the short man's finger, got a sweet ancient one with 649 int, 49 crit damage, life on hit and resouce reduction but no socket. just wondering which stat would you recommend to roll off between resource reduct and loh?
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Posted Apr 8, 2016Resource Reduction for sure.