Items
-
Head
-
Shoulders
-
Amulet
-
Torso
-
Wrists
-
Hands
-
Waist
-
Legs
-
Feet
-
Rings
-
Weapon
-
Offhand
Kanai's Cube
-
Flying Dragon
-
Leoric's Crown
-
Ring of Royal Grandeur
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
The Innas Set Dungeon seemed to be quite simple, and I think I overgeared too much for this. The way I've tackled it above is to gear up for as much Cooldown Reduction/Spirit Generation/Resource Cost Reduction as possible, with Cooldown Reduction being the highest priority so you can Mystic Ally as much as possible. Cyclone Strike is the key to grouping 10 monsters, which I feel is a bit low compared to some of the other Set Dungeon objectives, but on this map tileset its hard to gather mobs I guess.
Notes:
- The way I approached this particular Set Dungeon was to make sure at least 1 or 2 of the Unleash Mystic Ally objective requirements were completed within the 30 seconds or so. If you haven't gotten at least one by that stage, I recommend restarting the dungeon. Although that being said, monsters spawn with enough density for at least 10 in most areas of the map.
- Cyclone Strike is very useful for grouping up mobs
- I deliberately didn't use the Bindings of the Lesser Gods Bracer because it was likely to have killed the monsters before I could cast Mystic Ally.
Paragon Priorities
Core
Movement Speed
|
Maximum Resource
|
Primary Stat
|
Vitality
|
Offense
Cooldown Reduction
|
Critical Hit Chance
|
Critical Hit Damage
|
Attack Speed
|
Defense
Resist All
|
Life
|
Armor
|
Life Regeneration
|
Utility
Resource Cost Reduction
|
Area Damage
|
Life on Hit
|
Gold Find
|
Build Guide
Welcome to my Set Dungeons Build Guides!
You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread.
This build focuses on the Innas Set for the Monk.
Requirements for Mastery
- Kill all monsters without taking fatal damage.
- Unleash your Mystic Allies on 10 enemies within 10 yards, 5 times.
- Do not get Frozen for the duration of the dungeon.
Location: Act 2, Flooded Causeway. From the Act 2 town (Hidden Camp), walk north and enter the Caldeum Bazaar. Walk forwards and do a U-turn to the left in order to access the Flooded Causeway. To the south of the Ruined Cistern entrance is where the portal will spawn.
Feel free to comment below, you can also ask questions or catch me at: http://www.twitch.tv/CrayonsMinD
Completed this in season 5 at about 230 paragon, used the inna's weapon to get 6 piece and has no trouble killing everything, only things dying too fast
plenty of time to sit around and wait for CD's tho
Thanks again for these guides! One of the other things I find helpful about them is that they've become a good hub of information and feedback. So I thought I'd mention that running it without the Inna's Reach is important to lose the boost to your allies. I found things died too fast with it. But I found it very easy using your setup and a sunkeeper instead of the jawbreaker (mostly because I don't have a jawbreaker)... so I thought I'd mention it if others are in the same boat.
Oh and I should repeat someone else's useful tip of removing paragon points where necessary when dealing too much damage!
You're welcome, thanks for the feedback!
I didn't personally find any problems with this set dungeon but I can certainly see that if you're dealing too much damage, it could prevent you from getting the Mystic Ally objective, so yes definitely reducing your damage is the way to go in that case. You definitely don't want to be using the Bindings of the Lesser Gods bracers for this reason.
As I've noted in other Set Dungeons which are more about objectives than damage, you do sometimes need to adjust your damage accordingly, via removing gems from various sockets, changing gear, adjusting paragons etc. Inna's Reach is listed as an alternative as it's part of the set, but yes I'd recommend using a different weapon if possible or adjust your damage accordingly.
Good work on the Mastery!
adjusting dmg is key to this one. You need to kill stuff fast enough to clear, while not having your pets kill stuff too fast for the objectives.
Mastered with
686 k holy dmg
Obsidian Ring of the Zodiac
bindings of the lesser gods
lefebre's soliloquy
57,96% CDR
41% crit chance
1100 dex from paragon
offense cleared except crit chance and CDR
no Area dmg
mutilation guard, bane of the powerful at 60, bane of the trapped at 71
I for some reason really struggled to get the mastery of this dungeon. Key is to not do too much damage, as the Cyclone Strike does a load of damage to the crawlers. You need to position in the middle of them and haul them in in 1 shot and release the allies. The Lacunis I found don't herd up as well in 10 per group, due to the space constraints. With the crawlers, they can however just focus on killing them as bulk. I removed as much gear as possible, no shoulders, bracers. Crafted yellow shield and yellow axe. Rerolled vit to cool down (@57.96) and had damage at 524k, I stuck a diamond in the weapon so the elites were a bit easier to knock down and keep the balance of the damage lower.
I swapped to Mantra of Retribution - Collateral Damage as well.