[2.4] GR100+ LoH Heal Monk (group)
Skills
Items
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Head
- Inna's Radiance
- Stat Priority: Dex Vit Socket
-
Shoulders
- Lefebvre's Soliloquy
- Stat Priority: Dex Vit CDR
-
Amulet
- Hellfire Amulet
- Stat Priority: Skill: Bash Socket LOH
-
Torso
- Inna's Vast Expanse
- Stat Priority: Dex Vit Socket
-
Wrists
- Spirit Guards
- Stat Priority: LOH Vit Dex AR
-
Hands
- Inna's Hold
- Stat Priority: LOH Dex Vit CDR
-
Waist
- Inna's Favor
- Stat Priority: Dex Vit AR Life
-
Legs
- Scales of the Dancing Serpent
- Stat Priority: Dex Vit AR Socket
-
Feet
- Eight-Demon Boots
- Stat Priority: Dex Vit AR Armor +
-
Rings
- Oculus Ring
- Obsidian Ring of the Zodiac
- Stat Priority: LOH Dex CDR Vit
-
Weapon
- The Slanderer
- Stat Priority: Dex AS LOH Socket
-
Offhand
- Little Rogue
- Stat Priority: Dex AS LOH Socket
-
Legendary Gems
Kanai's Cube
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Korea (Asian Server) made Greater Rift Tier 100 on non-season 17-01-2016.
# Here is link to the leaderboards: http://i.imgur.com/ESe03Jr.png
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Passives: Alacrity - 5th passive
Kanai's Cube:
Flying Dragon (Increased Attack Speed, you want to reach the 5.00 breakpoint)
Illusory Boots (You may move unhindered through enemies)
Overwhelming Desire OR Xephirian Amulet (Chance on hit to charm to enemy to take 35% increased damage OR Lightning Immunity)
Legendary Gems:
Gogok of Swiftness (Pass the 75% Cooldown Reduction and Increased Attack Speed)
Esoteric Alteration (Increased Resistances)
Molten Wildebeest's Gizzard (Life Regeneration and Absorption shield)
SHOULDERS:
Lefebvere's Soliloquy - Cyclone Strike reduces your damage taken by 50% for 5 seconds.
SKILLS:
Blinding Flash - Crippling Light (Enemies that are blinded deal 40% reduced damage for 5 seconds after the blind wears off)
How the build works - Part 1:
- While doing all the following you want to do your best to keep attacking to keep all 5 stacks of Istavans up and to proc that 15% increased damage taken from Breaking Wave, this build DEPENDS on LIFE ON HIT, KEEP ATTACKING!@!@!
** Make sure to cast Mantra of Healing - Boon of Inspiration to keep the healing effect going -http://i.imgur.com/toIgRKY.png
- If your cooldowns are not up yet, spam a few Cyclone Strikes to proc the Obsidian Ring of the Zodiac's secondary effect.
- Make sure Epiphany - Desert Shroud is up at all times for the damage reduction.
- You group monsters together using Cyclone Strike, while gaining your increased damage reduction via Lefebvre's Soliloquy.
- You drop Inner Sanctuary so you don't get your ass nor your teams ass torn apart by mobs. (55% damage reduction when standing inside, and enemies within sanctuary take 30% increased damage.)
Once monsters are grouped you cast Blinding Flash to reduce the damage of the monsters by 40%.
YOU WILL ALWAYS WANT TO USE ILLUSORY BOOTS, NOT USING THEM WILL SERIOUSLY AFFECT YOUR RIFT TIMES.
The way this build works:
The Manta of healing - Boon of Inspiration gives you 7% increased Life Regeneration for your allies on top of the 20% Heal Amount of your Life on Hit, put that together with the Epiphany - Soothing Mist which gives 25% of your Health Globes healing, it keeps everyone alive in the party on higher greater rifts.
Crippling Wave - Breaking Wave is to apply an additional 10% damage from all attacks for three seconds, which is permanent since you're always attacking to generate your spirit.
You will always want to drop your Inner Sanctuary - Forbidden Palace to keep yourself and your allies alive as it does reduce damage taken by 55% and it also applies a 30% increased damage from all attacks to any monster inside.
Blinding Flash - Crippling Light reduces damage from monsters by 40% for 5 seconds, the enemies also have a 30% chance to miss with their attacks.
You could use any potion you want for this build, but I do prefer Bottomless Potion of the Tower to get that increased armor %.
I will be making an actual video guide on this build sometime in the near future when 2.4 will be just around the corner.
Worn Gear: https://i.imgur.com/AsykecM.png
Skills: https://i.imgur.com/ABMPsKd.png
YOU WANT SECONDARY RESISTANCES ON ALL YOUR GEAR, EITHER LIGHTNING OR PHYSICAL.
OBSIDIAN RING OF THE ZODIAC CANNOT ROLL LIFE ON HIT
CREDIT GOES TO;
Any other questions?
Paragon Priorities
Movement Speed |
Maximum Resource |
Vitality |
Primary Stat |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Resist All |
Armor |
Life |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
I don't understand the focus on high attack speed in this build without the use of Epiphany Soothing Mist, which has an internal cooldown that scales with attack speed (ICD = 1/AS). As far as I can tell, all MoH Boon does is increase each party member's LPH by 20% of the monk's LPH (plus the trivial base amount). I've not seen any evidence that Boon effects any direct healing on party members based on the monk's attacks. If it doesn't, then MoH does not seem like the most useful mantra when Salvation Agility would provide 35% more dodge to party members, freeing up stat slots otherwise used for LPH for more useful stats. Also, removing focus on attack speed would free up the two Raiment pieces at the very least, and perhaps even the Istvan swords (although the new armor bonus is nice) and the weapon slot in the cube.
just read the Boon of inspiration tooltip. it depends on you attacks.
however, Drahque, the 100 grift was closed by sup monk with +10% as mantra without any heal. With solanium and crit chances everywhere, no need to heal with mantra or soothing mist, all heal is provided by health globes
Hi there. It seems to me that actually this mantra dont gives a damn about mine attacks. Tolltip says "mantra of healing also heals for %number% life when hitting an enemy". It isnt saying "your attacks also heals your allies for %number% when you hit an enemy". On top of that on Diablo-wiki's article says it more clearly: "Boon of Inspiration: also grants the Monk and all allies a bonus to their Life per Hit." So if it works how wiki says its not depending on mine attacks, but on my allies's attacks like other LOH.
In this case I wish to ask if this healing is really enough for 3 ppl? I mean, I cant really heal my teammates.. It would be great if i could use Epiphany with Shooting mist. Which appears in this giude for some reason.. But on lvl 65 GR (our season best to far) its impossible to survive w\o Epiphay - Desert Shroud. Shouldnt I be heal monk or just "LOH for everyone" monk? Pls give me some hint D:
I'd be careful following any of the builds authored by this person. The entire basis of this one is the use of Mantra of Healing Boon of Inspiration, high attack speed, and stacking of LPH, but there is no evidence that MoH Boon provides any additional healing for the party based on the monk's attack speed. Several people have commented questioning the use of high attack speed and MoH Boon, yet the author of the build has addressed none of these comments. Furthermore, the GR100 clear that the author claims used this build did not even use Mantra of Healing, but rather Mantra of Retribution Transgression.
We're not basing off healing anymore.
It's a globe monk now.
I'd edit the post, but Drahque hasn't updated it to my current build, he copied the post off my old build.
What we're using now:
Worn Gear:
http://i.imgur.com/H1JLByz.png
Skills:
http://i.imgur.com/ENsDaL3.png
5th Passive; Harmony.
Updated Globe Support Monk Build:
http://www.diablofans.com/builds/67710-2-4-gr-90-globe-support-monk-hexers
wow this guide just made waste real fuck ton of mats.
What is the Bash skill in the Hellfire? Is that a barbarian skilled amulet?? Very confusing.
I have a question, how do I get th Istvan's Paired Blades, I tried to Kadala but no one handed swords, handguns only, I use the shards with another class as barb or crusader?
quit trolling, I dont think i've ever seen Drahque make a bad guide, ever.
Cheers
Hi, I'v seen many support (like in 4 mans lvl 100GR) using diamond on their weapons socket even with damages rolled out, is there an explication to that or they just don't give a damn ?
Can be pretty confusing/misleading when on your NECK you have SOCKET included in the priorities, but not on the RINGS. Are you saying that having a ring with all of these stats: (LOH, CDR, Dex, Vit) is better than a ring with ANY ONE OF THOSE replaced by a socket, such as: (LOH, CDR, Dex, Socket)?
Also, you have Skill: Bash on your amulet...
You better use the build explained by Deadset/Quin69 here (but attention: stat priorities are a bit off there too). By the way, where is the d3planner.com link mentioned in the text above?
Hey - do you recommend VIT or DEX for Caldesann's? I'd assume VIT?