Rating
+73

[2.4] Swift Burn Wizard TX Speed Build (2m Rift)

Regular
Hybrid
BBCode Link
Edit

Skills

  • Teleport Calamity
  • Magic Missile Glacial Spike
  • Diamond Skin Prism
  • Black Hole Supermassive
  • Storm Armor Scramble
  • Explosive Blast Chain Reaction
  • Evocation
  • Audacity
  • Illusionist
  • Galvanizing Ward

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Wreath of Lightning
    • Boon of the Hoarder

Kanai's Cube

  • In-geom
  • Krelm's Buff Belt
  • Ring of Royal Grandeur

Affixes

  • Head: INT / VIT / CHC / Socket (Diamond)
  • Shoulder: INT / VIT / CDR / EB%
  • Amulet: Fire% / CHC / CHD / Socket
  • Chest: INT / VIT / EliteRed% / EB% / Sockets (Topaz)
  • Gloves: INT / CDR / CHC / CHD
  • Bracer: Fire% / INT / VIT / CHC
  • Belt: INT / VIT / Life% / AR or LPS
  • Legs: INT / VIT / +Armor / Sockets (Topaz)
  • Feet: INT / VIT / AR / +Armor or LPS
  • Ring1: CDR or INT or +Avg Dmg / CHC / CHD / Socket
  • Ring2: CDR or INT or +Avg Dmg / CHC / CHD / Socket
  • Weapon: INT / CDR / Dmg% / Socket (Emerald)
  • Offhand: Fire% / INT / CHC / %EB or APoC or CDR

  • 50% CDR is required minimum. In short, this is due to having to reduce the remaining cooldown of Teleport while In-Geom is active (11s-10s=1s*50%=.5s=Teleport's ICD).
  • Swap out up to 3 CDR rolls as listed above, preferably on rings and source, since you can roll %EB, INT, +Avg Dmg on those pieces.

  • Secondary Affixes that are highly desired:
  • +Pickup (Globe) Radius
  • +Single Resistance

  • +Pickup Radius is a boon, especially if you are using Hoarder or Goldwrap. You can roll up to +16 radius on gear (+1-2 per piece of armor). Get as much as possible.

  • Avarice Band is not worth the swap. Avarice band + Hoarder is great utility, but you sacrifice too much damage (losing out on F&R or FB). It's better just to gear for more pickup radius.

  • AR is preferred on some pieces of gear to make up for the loss in +Single Resistance.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find
  • MS then INT. Max AP is not required.
  • 50% CDR is priority, so assign CDR required to hit that amount, after that CHC and CHD in balance.
  • +Armor and AR will be your biggest boost to defense. After that, LPS / Life% in balance.
  • RCR > AD at the moment since secondary woh blasts still aren't benefitting from AD.

Build Guide

As seen in the video, this build has the potential for sub 2 minute clears. 2-3 minutes is more typical for TX though.

This speed build is best suited for TX achievements, speed rifting for keystones, and legendary gem leveling from GR1-50.

Update (2/10/2016): Guide and build video are now based on higher paragon (also assuming some ancient and augmented items). For low paragon, I've listed a section below with the swaps you'll want.

-----

Playstyle:

  • Your first elite pack kill will provide instant Teleport. Speed through enemies, Burning and Dotting them up. On elites, use your cold signature to proc the 2nd half of F&R and use Supermassive to group and CC. Prism provides shielding and resource. You're still pretty glassy, so be careful, especially around chargers, molten explosions, and grotesques.

-----

Concept:

  • In-Geom supplies a crazy tick rate on EB + Woh, and near instant Teleport.
  • Even when In-Geom is active, EB still has an ICD. I investigated the timing of this ICD (~.5s), and you can read more on it here.
  • FB 4pc will tick for tremendous burn and bleed damage. This DoT is significantly increased by the Tal Rasha 6pc bonus.
  • We leverage Prism in combination with In-Geom to get the resource required for consistent casting of EB.
  • You'll want to run with Templar (Inspire) when solo. Equip him with items that give additional exp, magic find and / or some gold find.
  • Use Black Hole sparingly to conserve resource. Note APoC on source is an option if you feel you need more.
  • 50% CDR is recommended. Teleport's cooldown is 11 seconds base. When you subtract the 10 with In-Geom, you still have a 1 second gap. You need at least 50% CDR to reduce that remaining Cooldown down to less than .5 seconds, which is the ICD of Teleport.
  • Illusory + In-Geom is great for running through enemies, rather than skipping over them like you would with Aether Walker. With Teleport not costing AP you can pick up a different spender, such as Supermassive.
  • Krelm's Belt will provide additional run speed. With In-Geom, Diamond Skin will be active longer and promote uptime. Other speed boosts include: Scramble + Illusionist + Warzechians + Wreath of Lightning + Hoarder.
  • A quick note on configuration: I use the numlock method for ease of casting EB and DS. Slot Teleport on your left click skill slot, and use force stand when you want to Teleport. This allows you to left click and continue movement without having to use force move. =)

-----

On Tal / FB set items, the only mandatory slots are:

  • FB shoulder: The Tal set doesn't have a shoulder slot, so you need to take advantage of that and use FB there.
  • FB source provides Fire%, which is better than the %Meteor from Tal's source.
  • Tal's chest rolls with 4 affixes instead of 3, so pick that up as well.

-----

Legendary Gems:

For the other gems, pick two of the following:

-----

Alternate Options:

-----

Low Paragon Variation (with old build video):

For low paragon, you'll want to run one of these gem combinations:

With Taeguk, you'll want to slot 60%+ CDR in order to keep up the buff while In-Geom is down. Also consider slotting OID, or Goldwrap if you opt for Hoarder. These will increase defense.

-----

Legendary Gem Leveling:

For GR1-50, use this build.

For GR51-65:

For DB/Gold farming: Check out my Tal6/Sage variation below.

-----

Thank you for reading! Please upvote if you like the build.