Rating
+34

GOD MODE Patch 2.4

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Hybrid
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Skills

  • Furious Charge Merciless Assault
  • Ancient Spear Boulder Toss
  • Battle Rage Bloodshed
  • Call of the Ancients Together as One
  • Wrath of the Berserker Insanity
  • Threatening Shout Terrify
  • Berserker Rage
  • Brawler
  • Rampage
  • Ruthless

Items

More Details
  • Legendary Gems

    • Boon of the Hoarder
    • Wreath of Lightning
    • Bane of the Trapped

Kanai's Cube

  • Goldwrap
  • Ring of Royal Grandeur

Bringing back some principles of the 2.2 Barbarian God Mode build, this takes it to another level to clear Torment 10 content rather quickly and with great ease. The missing item in the cube slot is the Standoff, which is being reworked for Patch 2.4. While this build will annoy some in regular public games, I don't see it being changed in any way before Patch 2.4 goes live due to the nature of the sets and items involved and no real way/need to change them.

The build is based around the 4-piece updated Raekor set that does 400% increased Furious Charge damage and the 6-piece Immortal King's set which gives you permanent Call of the Ancients, the easily capable permanent Wrath of the Berserker, and 250% increased damage overall. The new Standoff item increases your Furious Charge damage based off of speed, so every other item outside of the sets gives you speed, which equals damage. The Warzechian Armguards give you a burst of speed from destroying objects, which with the new Action Combat system for PC is also a boost of speed. The Rechel's Ring of Larceny will allow you to fear enemies quite frequently with Threatening Shout and the secondary passive on it as well for Fear on Hit. The Avarice Band coupled with the Boon of the Hoarder gem gives you a huge pickup radius that allows you to move faster by picking up all the gold around you. This also works to pick up progress globes from a great distance as well, which allows you to move even faster through the rift without backtracking. The Wreath of Lightning legendary gem allows you to blast those breakable objects without you going out of your way to hit them, so that couples with the Warzechian Armguards and the Action Combat system. The amulet can be that of your choosing, but for the gold I went with Squirt's necklace for fun.

Movement speed bonuses coming from the following list:
- Paragon
- Boon of the Hoarder: Picking up gold with Avarice Band
- Rechel's Ring of Larceny: Fearing enemies with Threatening Shout
- Action Combat from breaking objects
- Warzechian Armguards from when objects break
- Wreath of Lightning. This will give you Movement Speed and also break objects for the above 2.
- Speed pylons are your new best friend :)

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Gold Find
Resource Cost Reduction
Life on Hit

Max your movement speed for the obvious reasons. More movement speed = more dmg, but you should always do this anyways. Also, you can feel free to roll movement speed on your boots to allow you to put more into Strength. Crit Dmg/Crit chance should be priority on Offense, but you could push Cooldown reduction up or down depending on if you're worried about your FC charges dropping.

Defense: lol
Utility: Area Damage and Gold Find after that because the others don't matter.

Build Guide