Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Aether Walker
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Ancient Parthan Defenders
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Convention of Elements
PTR 2.4 Items:
Belt: The Shame of Delsere
- Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
Wand: Unstable Scepter
- Arcane Orb's explosion triggers an additional time
- Rolls with 50-65% Arcane Orb damage
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Cooldown Reduction
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Defense
Armor
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Resist All
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Life
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Just normal stuff
Build Guide
Pull mobs with Wicked Wind, then obliterate them when CoE is on Arcane.
Also works with Arcane Orb - Spark, but Obliteration seems stronger.
Other Arcane Orbs travel a set distance and are almost impossible to use, especially in narrow areas.
I've been working on a Twister variant of DMO. Some of your ideas here work very well for the close range DMO build, namely Halo of Arlyse, APD and Audacity. Thanks!
Interesting. I hadn't even considered a no - generator setup. I bet the cold rune helps with that. I'll have to test that as well. My guess is that the attack speed trumps the no-generator, but the cold rune might be enough to reduce cost efficiently without the need for so much RCR.
I've found I prefer the random nature of the twisters to arcane orb. Makes it more of a challenge to aim. There is definitely more of a ramp up time on the twisters, but they provide dot damage and more AoE (granted, somewhat at random). The other cool thing about the pure twister build is it frees up a skill slot.
I've been using the arcane rune, Raging Storm with a generator. So far, i've found that it scales very well with attack speed. With higher density I topped out at 20 twisters, but anything higher than 15 is very hard to sustain. Most of the time, 8-10 is stable and only 6-8 on the rift boss. When the two twisters combine, they still count as two twisters toward the buff - it's neat! Kind of feels like playing a Druid from D2.
I'm loving the revised Delsere's though. Allows you to get in melee and really do some damage. I made a video of a GR70 I did this week. I'll be sure to post it when the patch hits (assuming there are no major changes to the build).
If you can tolerate the play style of having the ability to group monsters on a cooldown, you could drop Energy Twister for Black Hole - Event Horizon. This would allow you to wear the APDs and add in a Crown of the Primus in the cube. These gear changes along with the affix removal from Black Hole would ultimately add some decent DPS and a good amount of survivability.