Skills
-
Ancient Spear Rage Flip
- Ancient Spear
Cost: 25 Fury
Throw a spear that pierces enemies and deals 500% weapon damage.- Rage Flip
Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second.
-
Whirlwind Wind Shear
- Whirlwind
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 340% weapon damage.
While whirlwinding, you move at 100% movement speed.- Wind Shear
Gain 1 Fury for every enemy struck.
Whirlwind's damage turns into Lightning. -
Rend Bloodbath
- Rend
Cost: 20 Fury
A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.- Bloodbath
Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 1100% weapon damage as Physical over 5 seconds.
-
Ground Stomp Wrenching Smash
- Ground Stomp
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 14 yards for 4 seconds.- Wrenching Smash
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
-
Battle Rage Swords to Ploughshares
- Battle Rage
Cost: 20 Fury
Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.- Swords to Ploughshares
Critical Hits heal you and your pets for up to 21457 Life.
-
Wrath of the Berserker Insanity
- Wrath of the Berserker
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%- Insanity
While active, gain 50% increased damage.
-
Boon of Bul-Kathos
- Boon of Bul-Kathos
Reduce the cooldowns of your:
Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds. -
Berserker Rage
- Berserker Rage
You deal 25% additional damage while near maximum Fury.
-
Brawler
- Brawler
As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
-
Ruthless
- Ruthless
You deal 40% additional damage to enemies below 30% health.
Items
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- Helm of the Wastes
Set Helm- 21 - 24 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
-
- Wrath of the Wastes
- Helm of the Wastes
- Pauldrons of the Wastes
- Cuirass of the Wastes
- Tasset of the Wastes
- Sabaton of the Wastes
- Gauntlet of the Wastes
- (2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000%.
- + 4 Random Magic Properties
-
- Pauldrons of the Wastes
Set Shoulders- 59 - 68 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +91 - 100 Resistance to All Elements
-
- Wrath of the Wastes
- Helm of the Wastes
- Pauldrons of the Wastes
- Cuirass of the Wastes
- Tasset of the Wastes
- Sabaton of the Wastes
- Gauntlet of the Wastes
- (2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000%.
- + 4 Random Magic Properties
-
- The Flavor of Time
Legendary Amulet- Primary Stats
-
- Reduces cooldown of all skills by 4 - 7%.
- +10 - 12% Movement Speed
- Secondary Stats
-
- Pylon effects last twice as long.
- + 4 Random Magic Properties
-
- Cuirass of the Wastes
Set Chest Armor- 51 - 68 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
-
- Wrath of the Wastes
- Helm of the Wastes
- Pauldrons of the Wastes
- Cuirass of the Wastes
- Tasset of the Wastes
- Sabaton of the Wastes
- Gauntlet of the Wastes
- (2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000%.
- + 4 Random Magic Properties
-
- Mortick's Brace
Legendary Bracers- 63 - 76 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
-
- Wrath of the Berserker gains the effect of every rune.
- + 3 Random Magic Properties
-
- Gauntlet of the Wastes
Set Gloves- 42 - 55 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
-
- Wrath of the Wastes
- Helm of the Wastes
- Pauldrons of the Wastes
- Cuirass of the Wastes
- Tasset of the Wastes
- Sabaton of the Wastes
- Gauntlet of the Wastes
- (2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000%.
- + 4 Random Magic Properties
-
- Lamentation
Legendary Mighty Belt- 320 - 419 Armor
- Primary Stats
-
- +416 - 500 Strength
- Secondary Stats
-
- Rend can now stack up to 2 times on an enemy, and the damage of Rend is increased by 100 - 150%.
- + 4 Random Magic Properties
-
- Tasset of the Wastes
Set Pants- 33 - 38 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
-
- Wrath of the Wastes
- Helm of the Wastes
- Pauldrons of the Wastes
- Cuirass of the Wastes
- Tasset of the Wastes
- Sabaton of the Wastes
- Gauntlet of the Wastes
- (2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000%.
- + 4 Random Magic Properties
-
- Sabaton of the Wastes
Set Boots- 30 - 35 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
-
- Wrath of the Wastes
- Helm of the Wastes
- Pauldrons of the Wastes
- Cuirass of the Wastes
- Tasset of the Wastes
- Sabaton of the Wastes
- Gauntlet of the Wastes
- (2) Set: Increase the damage per second of Rend by 500% and its duration to 15 seconds.
- (4) Set: During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set: Whirlwind gains the effect of the Dust Devils rune and all Whirlwind and Rend damage is increased by 10000%.
- + 4 Random Magic Properties
-
- Focus
Set Ring- Primary Stats
-
- Sockets (1)
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
-
- Restraint
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- Little Rogue
Set Sword- 4.2 Damage Per Second
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
-
- Istvan's Paired Blades
- The Slanderer
- Little Rogue
- (2) Set: Every time you spend primary resource, gain 6% increased Attack Speed, Damage, and Armor for 5 seconds. This effect stacks up to 5 times.
- + 4 Random Magic Properties
-
- The Slanderer
Set Sword- 4.2 Damage Per Second
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
-
- Istvan's Paired Blades
- The Slanderer
- Little Rogue
- (2) Set: Every time you spend primary resource, gain 6% increased Attack Speed, Damage, and Armor for 5 seconds. This effect stacks up to 5 times.
- + 4 Random Magic Properties
-
Head
- Helm of the Wastes
- Stat Priority: CHC
-
Shoulders
- Pauldrons of the Wastes
- Stat Priority: CDR Skill: Rend
-
Amulet
- The Flavor of Time
- Stat Priority: CHD CHC Physical %
-
Torso
- Cuirass of the Wastes
- Stat Priority: Skill: Rend
-
Wrists
- Mortick's Brace
- Stat Priority: Physical % CHC
-
Hands
- Gauntlet of the Wastes
- Stat Priority: CHD CHC CDR AD
-
Waist
- Lamentation
- Stat Priority: AR
-
Legs
- Tasset of the Wastes
- Stat Priority: AR
-
Feet
- Sabaton of the Wastes
- Stat Priority: AR
-
Rings
-
Weapon
- Little Rogue
- Stat Priority: CDR Dmg % AD
-
Offhand
- The Slanderer
- Stat Priority: CDR Dmg % AD
-
Legendary Gems
-
Bane of the Stricken
- Bane of the Stricken
Gem- Primary Stats
-
- Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
- Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
-
Taeguk
- Taeguk
Gem- Secondary Stats
-
- Gain 2% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
-
Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
-
Bane of the Stricken
Kanai's Cube
-
- Ambo's Pride
Legendary Mighty Weapon- 82.55 Damage Per Second
- Primary Stats
-
- +626 - 750 Strength
- 10 - 35% chance to inflict Bleed for 15825 - 16628-31650 - 33256 damage over 5 seconds.
- Secondary Stats
-
- Attacking with Whirlwind also applies Rend, and the total damage of Rend is dealt over 1 second.
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
-
- Stone Gauntlets
Legendary Gloves- 192 - 209 Armor
- Primary Stats
-
- 10 - 20% Chance to Immobilize on Hit
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- Getting hit increases your armor by 50%, but reduces your movement speed by 15% and attack speed by 20%. This effect stacks up to 5 times.
- + 4 Random Magic Properties
-
- Obsidian Ring of the Zodiac
Legendary Ring- Primary Stats
-
- Ignores Durability Loss
- Reduces cooldown of all skills by 4 - 7%.
- Attack Speed Increased by 5 - 6%
- Critical Hit Chance Increased by 4.5 - 6%
- Reduces all resource costs by 5 - 7%.
- Secondary Stats
-
- Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.
- + 1 Random Magic Properties
Fourth Slot: Band of Might
CDR 48% (51-53% Feels Nice tho!)
You can find all my builds on the website: https://www.bluddshed.com/work/studio-vega-mh9zx
Paragon Priorities
Maximum Resource |
Movement Speed |
Primary Stat |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Resist All |
Armor |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Thanks so much for the post! Been running around trying to get this build together and been having a blast even at only 80% build. Thanks for your time, greatly appreciated.
no problem
Hi Bludd, love your work!
Would it be better to use Skull Grasp on the cube instead the Band of Might?
whoa there bludd updating this a little early. i was using the one you had for season 18. thanks a lot. grrrrrr
do you keep rend on your bars just to proc the bloodbath rune with ambos or do you use it as part of the rotation?
Hey Bluuudd... what kinda Gems in them Helmet, Torso and Legs?
Why are you using Bloodshed rune on Battlerage? i've read in other places that the bonus doesnt work with Rend thats applied through WW. Please confirm.
How much cdr is needed? And thx for the builds and guides, love your work!
Rend is to use the Bloodbath rune, not part of the rotation.
You're doing damage with Rend, not WW... so Skull Grasp doesn't help.
Is there no need for life per fury, life per hit, anywhere in the build? It's not even secondary in any of the stat priorities..
Try to get "Life per Fury Spent" on your " Belt" I'n a perfect world.
Perhaps I'm missing something but what is the mechanism for fury generation in this build. I am struggling to keep fury up while playing..
Have you tried dropping Mantle from cube for Lamentation and swapping COE for RORG so you can run fit in Captain Crimson's? What I've been running lately and it's working pretty well.
Stomp to generate fury.
Hit your wrath and stomp the first mob you can to start, hit stomp as much as you can to keep it going.
CDR is very important for that
Yo Bludd is it needed to go for Max fury in paragons?
I think str could be better
I saw the first placed going for Lightning rend. How are they proccing area dmg?
WW is an area dmg skill and it hits everything close. Physical rend is only slightly better when it comes to larger groups but lightning does more single target dps. I personally went that way because the best flavor of time I found so far is lightning but its nearly perfect on everything else and it might be the same with them but the only way to know for sure why they did it is to ask them. I am more curious as to why the person at the top uses Zeis over strikken when the build is so slow you wont be able to get far before the 1 second timer expires.
I think this all depends on the player but I find having max fury in paragon keeps me from running out or low between groups of mobs allot better.
Actually ww is what is mainly used to generate fury not stomp since you gain 1 fury each time you hit a mob. Also, waiting till you get in range to stomp the first mob you see can get you killed on high gr and is not recommended (you get fury from getting hit as well remember). So, what I do is stomp right away, walk to find mobs, get close, stomp if it's off its cd and if not just hold the whirlwind button down. It probably will not ww at 1st since you don't have fury but will attack the mob with a basic attack and piss it off which makes it more interested in hitting you. As long as you hold the ww down and keep the band of might buff up when the mob hits you once it should give you the fury needed to ww without dealing enough to kill ya and that is all it should take to get enough to ww once. So if you are holding the ww button down
That is the setup I use because I did the math earlier on and mantle+coe should give more dps and toughness on average but the devs must have put in a system to add diminishing returns to these stats because after I put gear on which has max cdr for every slot you get it I end up with much less cdr then the math says I should have. The stats show that helm diamond +12.5%, gloves +8%, both weapons +10%, +10%, both rings +8%, +8%, ammy +8%, set bonus +20%, paragon +20%. Yet for some reason, I am only at 66% despite using a calculator to do the math beforehand and double-checking. Furthermore, if I open the stats menu and remove a ring while it's open I go from 66.36% down to 63.43% even though the ring I remove has +8% cooldown reduction on it (proving it only adds like 3% to my cdr). Therefore mantle+coe is better for some reason despite the math saying otherwise.
Here is another tip that I did not know before (so read my previous post as well). The game does not remove fury when starting a gr. This means that before the gr you can equip bull kathos set using armory. Then after you are at max fury quickly swap back to the grifting build using armory and start a gr and if done fast enough you will still have most of your fury from before (allowing you to use battle rage and sometimes even ww till you get to the next mob. You can not cast the battle rage before the gr tho since a gr resets all skills and cd so don't waste the fury.
Hiya Bluddshed,
I have trying this set up and i died a lot because of a stun constantly.
So i went back to Mantle of Channeling and it goes me better off.
Actually mantle does not prevent stun, so after that change you will still be having the same problem. The only way I have found to stop stun effects while solo requires you to replace the ancient spear with ignore pain but then you will not be able to go as high gr. If you are not solo the way to stop the stun is get the right support in there with ya (most of the top support builds have built in anti cc just for that reason).