Rating
+4

[Exiled-One] Basic Max XP Generator Heal Monk [Non-IPB] [200-450b+ xp per hour]

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Skills

  • Crippling Wave Breaking Wave
  • Inner Sanctuary Forbidden Palace
  • Epiphany Desert Shroud
  • Dashing Strike Blinding Speed
  • Mystic Ally Enduring Ally
  • Mantra of Healing Sustenance
  • Chant of Resonance
  • Resolve
  • Beacon of Ytar
  • Harmony

Items

More Details
  • Legendary Gems

    • Molten Wildebeest's Gizzard
    • Esoteric Alteration
    • Gogok of Swiftness

Kanai's Cube

  • Flying Dragon
  • Leoric's Crown
  • Ring of Royal Grandeur

Items:

Born Shoulders + Born Sword = (20% XP)

Cains Gloves + Cains Pants = (50% XP)

Hellfire Ring (45%) + Leorics Ring(30%) = (75% XP)

Ruby always in helm for this build + Leorics in cube = (82% XP)


Total XP% = 227%


The 3 piece Innas gives you the 2 and 4 set bonus.


Crudest boots enhance your Life per Second.


Spirit Guards give you 40% damage reduction every time you use your generator.


The Blood Magic Edge is a craftable dagger that can roll with 7% IAS. This item is easy to roll and does not need to roll with a socket. Craft an ancient one with up to 1,000 vitality, 10% CDR, 7% IAS (if it rolls that perfect, reroll the base damage to Reduced Resource cost 10%.)


This build can be used like this:

2 Player: Requires Static Charge Monk

3 Player: Requires Static Charge Monk and Proc Crusader

4 Player: Requires Static Charge Monk, Proc Crusader, and Pull barb.


1) If this build is used with paragon 1,500's in your party, and you are clearing 72-75 in 6-9 minutes, you will hit around 380-450b xp per hour.


2) If this build is used with paragon 1,000's in your party, and you are clearing 72s in 12-14 minutes, you will hit around 250b xp per hour.


As you can see, you can use this build and hit 250b xp per hour, and this is a slow time. So anytime you are clearing faster than that pace, you will achieve more xp per hour.

Paragon Priorities

Core

Movement Speed
Vitality
Maximum Resource
Primary Stat

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Gold Find
Area Damage

This build is mainly used for paragon 800+ while running greater rifts 70+. At this level we need to remove points from Area Damage and Life on Hit, as it processes too many calculation in game and therefore lags everyone else. This is common information for people to know at this level, so if you notice your game lagging, ask if everyone else has done the same in game.

Build Guide

Hello everyone, <Exile>Tyrone here to explain a heal monk build variation that is meant to be used in conjunction with a static charge monk.


This build is very simple. It is meant to incorporate as many XP items as possible, while still being able to keep your party alive and well buffed.