Build Guide
Playstyle:
it will depend on the variation you choose.
With strongarm bracers and Event Horizon: You just run along your healer monk, set up ur debuffs and channel at:sd for procs. cast bh event horizon on problematic affixes or for additional grouping and strong arm debuffing. you can also help luring mobs into established pulls with ranged attacks as most of your debuffs are long lasting. Event horizon Handle elites very well since you can apply crowd control on them and remoove affixes that hurt like arcane sentry, frozen, etc
For conflag application, You either choose:
A fire spell like magic weapon:ignite/blizzard apocalypse/fire meteor, so you will have to choose between force armour and safe passage teleport. If you drop teleport you can cube something else instead of aether walker, but then you must take illusory boots. Since you are running a spell of each element. there is no need for a specific damage type roll on the weapon for elemental exposure passive so you can roll off the damage range for more ehp/rcr/cdr.
Or run a fire proc weapon in cube, which will free up a skill slot. This will need a fire damage roll on weapon for elemental exposure passive.
variations:
molten impact meteor variant: will require to cube grand vizier for more met rcr. and with your cdr + obsidian ring you will be able to cast this big aoe fire spell, that is quite decent at proccing extra sc webs. every few seconds which is enough to keep permanent conflag debuff on a couple locations. Will also allow to spam black hole very fast for affix cleaning. If you dont want to gear for so much cdr you can take meteor shower, but it is a bit more random on the landing location, thus debuffing, and has a lesser proc coef.
blizzard apocalypse variant: will have bigger aoe and more consistent conflag aplication than mw: ignite, and blizzard can generate extra sc procs. Doesnt need as much cdr as blackhole and can run leoric instead of obsidian ring but will need more rcr. Allows to cube aether walker and use teleport for mobility.
magic weapon ignite variant: Your frozen mist and at:sd now applies fire damage so conflag passive as well. It wont cost you extra ap. the fire dot cant generate extra sc procs. Allows to cube aether walker and use teleport for mobility. Can drop some rcr and cdr for more ehp.
Cubed fire proc weapon variant: You cube a fire proc weapon in the cube like scourge/maximus/sunder to generate fire damage procs to give the conflag debuff. After some testing scourge seems to be the best option, since has aoe and procs at the needed frequency. This frees up a skill slot which could be used to either help with either ap generation like arcanot or conduit(allowing to remove chc+ apoc for more ehp), mobility with safepassage teleport or use lightning storm blizzard for an additional 15% lightning debuff. Since you are not running a fire spell you will need to take a fire damage roll on the weapon for the fire elemental exposure debuff stack.
With ranselor bracers: Has a higher skill/coordination cap, as ur running prep/scout. It is based on shortening the static charge debuff phase and first fof dot apllication by getting a very high mob density (no target cap) pull in a very small hitbox. First thing you need to comunicate with your healer monk so that he does not inmediately start cyclone strike, he should delay it a bit because it will mess up ranselors pulls mob density. which he could benefit from if he gets his FoF dot rolling on a tight cluster.
you have to play like a semi scout, running up (porting) slightly ahead of the goup and preping the pulls. Which means cast an energy twister in the desired and favorable location and inmediately drop a slowtime over the pull so that it stays tight. shortly after both monks should arrive to profit from ur tight cluster so u port into the pack and drop frozen mist and walk over them (firewalkers) for the extra debuffs and start channeling arcane torrent for proc madness.
Scout playstyle will need force armour for taking more hits when when away from the healer and safe passage teleport with aether walker cubed for mobility.
You should be skipping/dragging most elites once the trash surrounding them is clear with this setup as ranselors doesnt pull them in. And you should be aware of you ap when scouting so you have enough for starting a twister pull/start channeling. You will need aether walker in cube and more focus on rcr + max ap on paragon.
variations:
Wicked wind Energy Twister: gear used is ranselor folly in bracers + firewalkers + fire damage roll on weapon. Skillwise, You swap black hole for wicked wind and the fire spell for safe passage teleport. This has lesser conflag debuff as u have to walk next to mobs for it but a much better pull inmobilize with the stationary twister.
Gale force Energy Twister: Gear used is ranselors folly in bracers + iceclimbers + arcane roll on weapon. Skillwise, You swap black hole for Gale force and the fire spell for safe passage teleport. This has better conflag passive debuff as the twister is fire and inmunity to freeze. Twisters moove around and might moove things around when they pull again.
Additional notes:
Ranselors Folly ET pull run video:
https://www.youtube.com/watch?v=-Fs8KywJPZw
originary threads:
http://us.battle.net/d3/en/forum/topic/19288270332?page=1
http://us.battle.net/d3/en/forum/topic/19465766447
Arcane torrent static discharge mechanics:
static discharge casts 2 extra bolts per tick with proc capabilities that pierce.
aps breakpoint table:
1.42858-1.53846 aps - 13 frames - 4.62 ticks per second
1.53847-1.66666 aps - 12 frames - 5.00 ticks per second
1.66667-1.81818 aps - 11 frames - 5.45 ticks per second
1.81819-1.99999 aps - 10 frames - 6.00 ticks per second
2.00000-2.22222 aps - 9 frames - 6.67 ticks per second
2.22223-2.49999 aps - 8 frames - 7.50 ticks per second
2.50000-2.85714 aps - 7 frames - 8.57 ticks per second
2.85715-3.33333 aps - 6 frames - 10.0 ticks per second
3.33334-4.00000 aps - 5 frames - 12.0 ticks per second
4.00001-5.00000 aps - 4 frames - 15.0 ticks per second
arcane torrent proc coef : 0.2 per tick and extra bolt.
expected proc/s @ suggested aps: 10 x 3 x 0.2 = 6 proc/s per target in main aoe.
Credits:
scryaa: for the idea that a support wiz could be enabled by a sc monk.
muz: for his teleportless variation and his video footage of gr76 run.
vox: for the backbone of the support wiz and scout playstyle.
bossdog, Atiosh, nerven and the russian guy (sorry cant type acliric) for helping me test this out.
So I am loving that we can tank again. "Old CM wizz" However i am very confused about what variation is best for GR,s Nado or blackhole. Also the weapon damage is a little confusing with the Nado builds. Perhaps u can explain exactly what has to happen with each build. I am leaning toward the Nado build but not sure how well it would work in lower GR 65/70 as the group density can be smaller.
Thanks
So i have been running the build for a full 24 hour and just love it. Most groups are shocked that we can do it LOL
I also find that the black hole seems to be better as monks just cant stop that nasty Cyclone and messing up your pretty group. Also the black hole allows u to make the leets much more managable. I opted to use the MW/conduit and went with fire weapon in cube. Works great and I never run out of AP now.
Thanks a ton for your work on this build.
Now if we can just convince them it works!
Take care
T
If your running an obsidian Ring, what would be the prios? I mean we want them all plus socket... IAS, CRIT, RCR, CDR, SOCKET
Since we have to down-prio one of them, which one should we downprio?
Also the Elemental Exposure;
- If you are running with the current setup you get Lightning, Fire & Frost from spells, would you need Arcane DMG on your wep in this case? This would lead to having to drop one of the following on the weapon; CDR, RCR, IAS, INT, VIT
Thanks for the amazing build
Just to be clear, I went with the fire weapon variant. I am using a pig sticker with fire damage and a maximus in the cube...Does that cover my fire elemental? I have no fire spell on my bars at all.
Also if I use the Meteor variant do u have any issues lagging the server in High Gr's with that spell?
Thanks
T
So glad u took your time to answer the questions!
Im running meteor myself, so I'll be looking out for your breakpoints! And didn't know the Event Horizon was arcane, that accounts for the last elemental atleast!
Just got some of the last gear pieces together, and I got myself a nice IAS, CDR Life% HF Amulet, just curious what the best 5th passive would be? Running Meteor;
- EVOCATION ----- If you take the 20% reduced CDs, you can easily run without ObRing and still have a high uptime on debuffs etc.
- UNSTABLE ANOMALY ----- Extra Life (Shield proccing when recieving fatal dmg) is always nice
- BLUR ---- 17% less dmg taken
- PARALYSIS ---- Lightning damage has a chance at stunning enemies. Is this something that could be worth having? After all our main attack pumps out a whole lot of lightning sparks everywhere, and stunned enemies dont hurt!
- GALVANAZING WARD ---- Just another version of the Molten Gizzard gems rank 25 passive
- DOMINANCE ---- does this proc when others kill stuff? Dont really see this passive being one of the better ones, but still
- UNWAVERING WILL ---- Playing as support for nearly all seasons sometimes I find myself standing still here and there, this gives 20% armor and 20% AR when standing still for 1,5 secs, might be worth it, might not
- TEMPORAL FLUX ---- Gives our EE a 80% slow, which is ridiculous, atleast if it stacks with Temporal flux = 80% slow + 80% slow on top of that (No it would not cause them to be slowed for 160%)
- POWER HUNGRY ---- im not sure about this one, I mean if you are running OB ring, will this cancel out the effect of the ring? If your not running OB ring, might this be a good 5th passive for less stress on the AP pool?
Thanks in advance, nice to be theorycrafting on wizard supports aswell as the other classes, always intrigued to try out new class-combos in speeds and higher pushing!
Another question concerning the TIme Ward rune;
Should we not use the rune that increases attackspeed instead of decreased movementspeed? Its only another 3 sec CDR, I guess if you are running enough CDR it should not be a problem?
Just curious
Yeah yeah ofc we are and ofc I missed that out when I asked the last question hahahah....
anyways; I've seen a couple vids with this build and the lag seems pretty ok and manageable, but I ran it the other evening, during blizzcon, and lagged nearly every pull. Does Frozen Mist cause a lot of lag for any1else?