Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Flying Dragon
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Leoric's Crown
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Ring of Royal Grandeur
Helm: Vit - Life Regen - Crit/%Life - Socket - Stacking Resist (Phys pref)
Shoulders: Vit - Allres - %Life/RCR - CDR
Amulet: Vit - Life Regen - Crit - Socket - Stacking Resist (Phys pref) Hellfire: Harmony or any of the other passives
Torso: Dex - Vit - x3 Sockets - %Life - Secondary: 7% Melee/Ranged damage reduction - Stacking Resist (Phys pref)
Wrists: Dex - Vit - Crit - Life Regen - Stacking Resist (Phys pref)
Hands: Vit - Crit - Life Regen - CDR
Waist: Dex - Vit - Armor - %Life - Stacking Resist (Phys pref)
Legs: Dex - Vit - Armor/Allres - x2 Sockets - Stacking Resist (Phys pref)
Feet: Dex - Vit - %Movement - Armor/All Resist - Stacking Resist (Phys pref)
Rings: Crit/Life Regen - Vit/Life Regen - CDR/Life Regen - Socket
Weapons: Vit - CDR - Attack Speed - RCR - Socket
Paragon Priorities
Core
Vitality
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Movement Speed
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Primary Stat
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Maximum Resource
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Offense
Cooldown Reduction
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Critical Hit Chance
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Attack Speed
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Critical Hit Damage
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Defense
Life Regeneration
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Life
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Resist All
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Armor
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Utility
Resource Cost Reduction
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Life on Hit
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Gold Find
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Area Damage
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IGNORE AREA DAMAGE! - It will only lag the game and this build is not about doing damage
Build Guide
Hello!
This is a different variation of the Support Heal Monk. This build revolves around generating health globes for your Witch Doctor. The WD has a passive that increases their intelligence by 10% for every Health Globe that is picked up, to a maximum of 50% intelligence.
You want to obtain as much crit and attack speed as possible without sacrificing too much life regeneration and cool down reduction (See stat priority).
As with 'normal' support monks you want to collect all the mobs together, put down Inner Sanctuary and heal the group so they stay alive. You want to make sure you are hitting the boss with your generator at all time and you want the support barbarian to pick up all the globes. If you lose time attacking you miss the chance to summon more globes.
You're just gimping yourself by equipping a solanium.
First off all you have next to no crit chance, second of all 3-4% is really small, and third of all that gets further reduced by your skill's proc coefficient. You're getting very very few globes from the weapon itself.
Even with 100% crit chance, the amount of globes you'd be getting is really, really low. This weapon isn't worth it. Maybe with "every X crit hit" it would.