Items
-
Head
-
Shoulders
-
Amulet
-
Torso
-
Wrists
-
Hands
-
Waist
-
Legs
-
Feet
-
Rings
-
Weapon
-
Offhand
Kanai's Cube
-
Cam's Rebuttal
-
Blessed of Haull
-
Obsidian Ring of the Zodiac
Kanai's Cube
Blessed of Haull (Justice spawns a Blessed Hammer when it hits an enemy.) will give Justice (When the hammer hits an enemy, there is an 100% chance it will crack into 2 smaller hammers that fly out and deal 3*245% weapon damage as Holy, 735%wd output per hit) crack 2 smaller hammers that spawns total of 3 Blessed Hammer at the enemy's location. BH Limitless Rune will provide a 50% chance to create a new hammer at the location of enemy hit, rate @ 4.5 BH an (4.5*320% wd from BH) avg. total of 1440%wd stacked on 735%wd going per Justice single hit sums 2175wd per Justice, multiplicative FR first 50% increase damage, Bonus from Guard of Johanna 200-250% damage first three enemies, bonus from Johanna's Argument Increase the attack speed of Blessed Hammer by 100%.
Laws of Valor - Active Critical (Long Arm of the Law 10 seconds)
Bane of the Trapped Effect + 2nd part of FR comes from Falling Sword Wrath spender, Cam's Rebuttal (Falling Sword can be used again within 4 seconds before the cooldown is triggered.) for 2* Falling Sword, double FS Flurry can create a 9 second incapacitating effect, each fall 1700%wd*2, 3400wd output.
Each Falling Sword Flurry incapacitates and in combination of Sacred Harness (Judgment gains the effect of the Debilitate rune and is cast at your landing location when casting Falling Sword.) A Immobilize 10 second lock on mobs after the last Falling Sword, 5 seconds of incapacitate, 10 sec immobilize. 10 seconds at 230wd, 2300wd output. Total with spender is now at 5700wd within 10 seconds.
Hit with Justice again to refresh FR effect 100%
Spam Blessed Hammer - Limitless under effect of Laws of Valor Critical, combined ORZ cooldown to bring up FS. Bonus from Guard of Johanna 200-250% damage first three enemies, bonus from Johanna's Argument Increase the attack speed of Blessed Hammer by 100%, Bonus from Gabriel's Vambraces when your Blessed Hammer hits 3 or fewer enemies, 75–100% of its Wrath Cost is refunded.
Provoke - Too Scared to Run when immobilize effect ends to continue Bane of the Trapped Effect.
Optional with Akarat's Champion - Prophet - grift elite and boss fights OR Hasteful for reg rifts
LGems
Gogok for CD and AS
Bane of the Powerful increase damage and attack against Elites
Bane of the Trapped - increase damage against slowed
Paragon Priorities
Core
Primary Stat
|
Vitality
|
Movement Speed
|
Maximum Resource
|
Offense
Attack Speed
|
Cooldown Reduction
|
Critical Hit Chance
|
Critical Hit Damage
|
Defense
Life
|
Armor
|
Resist All
|
Life Regeneration
|
Utility
Area Damage
|
Resource Cost Reduction
|
Life on Hit
|
Gold Find
|
Core 3 max then rest in 1
Offense max 2 then 1, balance between 3 and 4
Def. 3,2,4,1
Utlity 2,3,1,4
Build Guide
This is a combination of Judgment Deliberation and BH Limitless
Hellfire Passive Skills
Indestructible for Defensive
Finery for Offensive
Main Damage
Guard of Johanna 200-250% damage first three enemies, Johanna's Argument 100AS, FR 100, Trapped 30 lvl50, Powerful 20, Gogok 15AS, 750% BH, 320wd*1.5,480wd per BH, Passive Blunt, Passive Fervor 15AS, Passive Holy Cause 10
FR 100, Trapped 30 lvl50, Powerful 20, Gogok 15AS, 500% FS, 5700wd in 10 seconds, Passive Fervor 15AS, Passive Holy Cause 10
Seems like a really good build. Going to try it now. Thanks