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GR70+ Solo Barb Whirlwind indepth guide (w/ parthans)

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Skills

  • Whirlwind Blood Funnel
  • Battle Rage Bloodshed
  • War Cry Impunity
  • Ignore Pain Ignorance is Bliss
  • Threatening Shout Demoralize
  • Wrath of the Berserker Insanity
  • Berserker Rage
  • Boon of Bul-Kathos
  • Ruthless
  • Rampage

Items

More Details
  • Legendary Gems

    • Taeguk
    • Bane of the Stricken
    • Pain Enhancer

Kanai's Cube

  • The Furnace
  • Hexing Pants of Mr. Yan
  • Obsidian Ring of the Zodiac

Items - extra description


Rings:

You preferably want to use Unity and Convention of Elements, and cube Obsidian. But if you haven't found gg unity/convention you can cube it instead. Unity stat priority is CC/AD/Socket/Elitedmg, Obsidian is CC/IAS/CDR/Socket.


Hellfire amulet:

the 5th passive is brawler. For hc it should be Nerves of Steel.


Chest, Legs sockets:

Ruby gems - If you have problem with surviving, put a couple of Diamonds. For Hc I would recommend 2 diamonds at least.


Head socket:

Diamond

Stats on helm, you can use Whirlwind % skill damage instead of vitality if you feel you can survive, but 1k vitloss is big hit on toughness and not recommended at the start.


Gloves:

Decent gloves is also str/vit/crit/ad as well. If you can survive for maximum damage you want str, crit, critdmg, ad but 1k vit loss is a big hit on toughness and not recommended at the start



Secondary Stats Guide:


The Item description on this page is a bit limited since it doesn't include the secondary stats but I'm explaining it what you should focus on getting:


The priority on secondary stats of these items is:

Head - Physical resistance

Gloves - Physical resistance, chance to stun

Chest - Physical resistance, melee dmg reduction, ranged reduction

Bracers - Physical resistance, melee dmg reduction, ranged dmg reduction

Neck - Physical resistance, melee dmg reduction, ranged dmg reduction

Rings - Physical resistance

Belt - Chance to freeze


Other good secondary resistances is Lightning and Poison to a degree, but you should aim for as much physical resistance as possible.


When using Parthan defenders you would want as many of the following secondary stats:

Gloves - chance to stun

Belt - chance to freeze

Weapons - chance to stun/freeze/blind (dream weapons)


Using Parthan Defenders increases your survivability to an insane amount!


Legendary gems:


In this build I'm using Taeguk, Stricken, Painenchancer.


Stricken and Painenchancer is mandatory since you can snapshot Stricken, same as you could snapshot ww last patch basically. I will explain in the description part


You can run Bane of the Trapped instead of Taeguk, which is actually very good as well, although you will need to use Parthans for this and have good gloves and belt with freeze & stun. I haven't tested enough which is better but it's definately very close call between these, taeguk being the one most use because it gives both offensive and defensive stats

Paragon Priorities

Core

Primary Stat
Movement Speed
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

The stat priorities on paragons are the usual ones but we have one exception here. With the whirlwind build we don't want to move fast because it will be harder to gather mobs therefore we don't put any points in movementspeed at all, only in mainstats. The 30% movement speed from bulkathos swords when whirlwinding is enough.

Build Guide

Hey there everyone!


I'm Theros and I'm playing on the EU servers. My achievements in Diablo 3 is:

Season 2: Rank 1 monk eu hc

Season 3: Rank 1 barb eu & crusader hc / highest paragon.

Season 4: Started playing softcore this season. I have cleared a 69 solo with this build (I think I was the first one to clear a 69 in eu/us regions).


But I have quit for now this season due to the lag and no time to play this game competetively anymore, since you need to spend like 12hrs+ per day and farm paragons but that is another topic. I am doing this guide since I want to share my WW knowledge. I believe this build can clear up to 76-77 but will require like 1800 paragon at least and alot of fishing.


Bnet profile :http://eu.battle.net/d3/en/profile/Theros-2598/hero/65510095


Skillchoices:


Whirlwind - Bloodfunnel: - Nothing beats this, insane recovery 1% hp per crit.


Battlerage - Bloodshed - Basically 20% extra damage every crit you make in AOE and is a nice damage buff.


Warcry - Impunity - Either you go Impunity or Veteran's warning, with optimal gear and phys resistance gear, Impunity will be better.


Threating shout - Demoralize - This rune is used to group up mobs, and you can also interupt attack animations of mobs with this, forcing them to use their basic attacks.


Wrath of berserker - insanity - Great damage increase and buffs


Ignore pain - ignorance is bliss - Great survivability increase and recovery.



How to play this build?


This build is built around Area Damage and to use this effect to the fullest we need to always fight many enemies at the same time. A rule of thumb is that you always want to fight 30+ mobs, preferably 50+. If you fight few mobs, try to pull more mobs with the help of Threating Shout: Demorilizing shout to gather up mobs. Also the more monsters you fight at the same time, the more tornadoes you will spawn since Pain Enchancer gem is giving you more attack speed, and area damage is proccing more since there are more tornadoes. So basically the more monsters you fight at the same time exponentially increases your damage done. Therefore it is very important to always fight many monsters at the same time.


You need to be tanky enough to almost never die unless you fight a bad mobtypes like bogans or act4 mobs which debuff your resistances and armor. You want to fight preferably 50+ mobs at all time. You should be able to outtank almost any elite affixes as well, especially with Parthan Defenders.


We are using convention of elements rune here so keep an eye when Physical portion is up, then you always want to spin around 50+mobs to deal maximum damage. When you don't have Physical up on convention ring, try gather more monsters/stack up more if you need too. If there is many mobs left around you, stay and whirlwinding. I general rule is to always use demoralizing shout right before Physical portion of the ring is up to make sure mobs will be very close to you to get more value out of Battlerage: Bloodshed and Area Damage since both these have around 10 yard range only.


Stricken snapshotting:


I'll make this clear now since I know many is wondering about how this works. Basically Stricken snapshots your attackspeed whenever you enter a new zone, die or use a potion. Stricken can procrate is based on your attackspeed. So what we want to do here is that in every zone you enter, you want to gather up 50 mobs, use Wrath of the Berserker, make sure many monsters are bleeding from Pain Enchancer (so you gain more attack speed) and then hit the potion button. Now your stricken procs much more often than before. This is especially important right before Rift Guardian spawn. So before Rift Guardian spawn you want to get a good stricken snapshot and try to not use potion again (since this will redo the snapshot). Unless you really have to pot and don't wanna die but optimally you won't be needing to use potion on the RG.


Fishing:


This build will require alot of keystones to be successfull you need big open areas or rooms with high density where you can easily pull more and more mobs all the time. Good maps are: Cathedral, Silverspire, Spider cavern, Cementary Crypt, Arreat Crater this is to name a few. But other maps can be good if it's crazy density you always have to decide if its worth fighting or not. The dream would most likely be a big Silver spire where you can get a conduit and gather up alot of elites / mobs at the same place, I've had crazy conduits which I've gotten close to like 40% of the progress bar, with 1 single conduit. I had like 5 elites after me and using conduit to take them down. This will be very important in the high GRs to get a 30-40% progress conduit. It will be definately required for gr75+.


Good Riftguardians is: Spiderboss, Saxtriss, Skeleton king, Perendi, Hamelin. Basically any boss with adds will increase the value of Bloodshed and Area damage will help you as well.


Decent bosses: Bosses that stand still like Perdition/Coldsnap with big hitbox


Badguys: Ember, Choker, Rime, Erathon - bosses that do high elemental damage and keeps moving around is bad.



I hope this guide helped you find your answers to your questions about the whirlwind build that people are using in gr70+. If you have questions, I will answer and update the guide accordingly time to time!