Rating
+1

Barb-Support Greater Rift 70+

Regular
Hybrid
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Skills

  • Hammer of the Ancients Birthright
  • Rend Mutilate
  • War Cry Impunity
  • Ignore Pain Mob Rule
  • Threatening Shout Falter
  • Wrath of the Berserker Striding Giant
  • Boon of Bul-Kathos
  • Inspiring Presence
  • Superstition
  • Animosity

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Gem of Efficacious Toxin
    • Iceblink

Kanai's Cube

  • The Gavel of Judgment
  • Illusory Boots

The whole itembuild has one target, providing as much as possible bonus to the group and the DD's.

Normaly you play this build in a 4 group setup with Healmonk/Witchdoc/Hota. Your target is to support and nothing else. Your active skills are causing bleed for the pain enhancers from the DD'S and you Hota provides healtglobes for the gruesome feast of the witchdoctor.

Paragon Priorities

Core

Vitality
Primary Stat
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

As anyone knows, when you wanna play Riftlevel 70+ you are normaly above Para 1k. So its up to you how to set your points. You're the supporter of the group not the damage dealer so set your primary stats to vitality not strength

Build Guide

Several groups are playing with supportbarbs in higher riftlevel.

This build is for a 4group with WD/Monk/Hota/Supbarb.

Normaly you play this build in a 4 group setup with Healmonk/Witchdoc/Hota. Your target is to support and nothing else. Your active skills are causing bleed for the pain enhancers from the DD'S and you Hota provides healtglobes for the gruesome feast of the witchdoctor.