Build Guide
This build works the same for Seasons and Non-Seasons.
Introduction
I was playing around with the standard ZDPS Hota barb and I thought to myself how I could improve on it. So I rummaged through my equipment and found an ancient Skull of Resonance, so I was curious to see how the charm would measure up in 2.3 or if it would even work on elites. To my surprise, it worked much better than expected annnnnnnd it worked on elites! I thought this would be perfect for skipping those brutal arcane packs. After tweaking the skills, and almost completely changing the gear, I came up with this build.
This build spawns more globes, and never runs out of enegry compared to the zdps hota build -- Not to mention the great crowd control it offers from Skull of Resonance.
The Build
Your going to be buffing allies with Ignore Pain and movement speed increase from Sprint and Warcry: Chilanik's Chain. The movement speed really kicks in when you are forced to search for that dreaded conduit shrine, skip nasty mobs/affixes, or need to quickly return to party after pulling in more mobs.
Threatening Shout is going to be spammed while fighting, never while moving. We want the globes for the WD's passive to proc from our Shout, but we don't want mobs to be stuck in charm mode while trying to lure them to you - This is going to take practice, and will probably bite you in the ass at first.
Equipment
- Skull of Resonance Helm: Socket > Vit
- Wastes Shoulders: Cooldown > Vit > Life %
- Wastes Gloves: Cooldown > Attack Speed > Vit
- Wastes Chest: Socket > Vit > All Res
- Chilanik's Belt: Vit > All Res
- Captain Crimson Pants: Socket > Vit > All Res
- Captain Crimson Boots: Vit > All Res
- Strongarm Bracers: Vit > All Res
- Bul-Kathos's Swords: CDR > Attack Speed > Vit
- Utility Amulet: Socket > CDR (Overwhelming > Hellfire > Ess of Johan > Immunity necklace as last resort)
- RoRG Ring: Socket > CDR
- Obsidian Ring: Socket > CDR
How To
Successfully skip unwanted elites/mobs: If your in a high grift pushing leaderboards, your more than likely not going to want to run into arcane mobs. If you do run into a pack, have the rest of your team run past by these guys with your sprint and warcry movement proc. As they're running, you charm ONCE, just once, so they stay in place as the team makes the get away. Let them smack you a few times if you have to after that first charm cast. Once there far away from the pack, cast charm for the second time, and peace out! The reason you want to charm just twice to get away is because there is diminishing returns on how long they stay charmed for.
Know when to cast threatening shout: Cast it in hordes of monsters, at the monk's location preferably. Don't over extend and start casting it, because the enemies will be stuck charmed and will most likely not follow you back to the horde of mobs your grouping. Never cast it while running to find more density, unless you don't want these mobs to follow.
Conclusion
To take full advantage of this build, you want a witch doctor with the globe passive in your party. Be sure to check out the video for this build and as always, smash that like button if this helped!
It's actually really good, unfortunately the video I made for it hardly shows game play -- Bnets lag has been ridiculous lately and has made it damn impossible for me to get consistent footage of this in action in a real grift level.
I was trying to do a build like this on 2.2.
Now in 2.3 its working perfectly. Great guide.
I did just some alteration because of my party setup. Im running 70+ with a monk healer, monk swk and a hota barb... for this setup, i prefer Felter Rune on Shout and Ancient Spear, with Harpoon Rune on the sprint skill slot.
Im running with Relentless passive on my neck.