Rating
+4

Zmonk GR 74+

Regular
Hybrid
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Skills

  • Cyclone Strike Implosion
  • Epiphany Desert Shroud
  • Mystic Ally Enduring Ally
  • Inner Sanctuary Forbidden Palace
  • Blinding Flash Crippling Light
  • Mantra of Healing Sustenance
  • Chant of Resonance
  • Beacon of Ytar
  • Resolve
  • Harmony

Items

More Details
  • Legendary Gems

    • Molten Wildebeest's Gizzard
    • Gem of Efficacious Toxin
    • Esoteric Alteration

Kanai's Cube

  • Thunderfury, Blessed Blade of the Windseeker
  • Illusory Boots
  • Ring of Royal Grandeur

In this build, we sac Captain Crimson for Laws of Seph and Illusion boots.

This means we swap dasing strike for Blinding flash, and by doing that, its a slower playstyle, but alot safer.

Did swap out several rings/gems during our GR 74-75 runns, but found this to be working the best for our comp and difficulty.


Many ppl are asking: Why Thunderfury, and its just for the attackspeedslow on mosters.

Alot of choices when it comes to weaponslot in the cube, so you just have to play around and see what you like the best.

Options i like to use are: TF, Vigilance, Burning Axe, Wall of Man, Coven`s Criterion. And probably many more.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Vitality
Primary Stat

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life Regeneration
Resist All
Armor
Life

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Core i get movement speed until 25% sheet cap, the max Resource, rest in Vitalty

Offence, i max CDR, then attackspeed.

Defence: Life Regen, Resist All, Armor, Life

Utility; RCR, LoH.


Rest is just "bonus"

Build Guide

Here you can see our GR 74 clear with this exact build.

Teaming up with ChainerFails on HoTA Barbarian.