Rating
+40

[2.3] Conquest: The Thrill (gr40 without set armors)

Regular
Hybrid
BBCode Link
Edit

Skills

  • Cyclone Strike Implosion
  • Crippling Wave Mangle
  • Breath of Heaven Infused with Light
  • Mantra of Salvation Agility
  • Dashing Strike Radiance
  • Epiphany Desert Shroud
  • Beacon of Ytar
  • Exalted Soul
  • Harmony
  • Alacrity

Items

More Details
  • Legendary Gems

    • Simplicity's Strength
    • Gogok of Swiftness
    • Bane of the Trapped

Kanai's Cube

  • Flying Dragon
  • Spirit Guards
  • Unity
Passives:

Beacon of Ytar - Required for BoH uptime


Exhalted Soul - Required for more damage output


Harmony - Recommended. Really good defensive passive. You can switch it out if your gear does not have secondary resistances for some reason.


Aclarity: Optional. Can be switched for: Near Death Experience, Seize the Initiative, Determination, etc


--------------------------------------------------

Gems:

Helmet: Diamond


Armor: Emerald


Weapons: Emerald


Jewelry: Simplicity's Strength, Gogok of Swiftness, Bane of the Trapped


--------------------------------------------------

Variations:

Cyclone Strike - Wall of Wind in conjunction with Ancient Parthan Defenders


--------------------------------------------------

Gear:

Since you are not allowed to benefit from any set armor bonuses, I opted to get additional damage through my shoulder and boot slots.


My Shenlong's Fist Weapons did not have Life per Hit on them, but I had a level 25+ Simplicity's Strength which indirectly provided me with LoH through the vitality on my weapons.


Amulet and Belt slots are flexible.


We use Strongarm Bracers in conjunction with Cyclone Strike because displacement abilities are treated as knockbacks.


--------------------------------------------------

Cube:

Weapon: Flying Dragon - helps to keep your spirit high


Armor: Spirit Guards - Defensive choice, you can use any other type of bracers from the wrists section. Use Leoric's Crown if you are really lacking CDR.


Jewelry: Unity - Defensive choice


--------------------------------------------------

Follower:

I chose to go with the Templar because I didn't run a revive passive. Obviously equip him with an Unity.


Abilities:

Left

Left

Left

Right (you can use the left one if you don't need help to stay alive and are running out of spirit too fast)

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find
Core:

You'll want to increase your Maximum Resource in order to increase your damage ceiling.


--------------------------------------------------


Offense:

CDR is needed to be able to use Breath of Heaven on cooldown.


ATS to keep your Spirit up.


You take CHC over CHD because you already gain a lot of CHD from the sockets in your weapons.


--------------------------------------------------



Defense:

We take Resist All over Armor because Monks naturally have a lot of armor due to Dexterity being their main stat.


Life Regeneration is kinda meh in this build, we already have a decent amount of Life on Hit. And as already mentioned above, extra Life means more Life on Hit due to Simplicity's Strength.


--------------------------------------------------



Utility:

Most of the things here don't really affect us that much. Life on Hit is the only decent one here due to our high attack speed with this setup.

Build Guide

This is the build I used to complete the conquest "The Thrill" in season 4 in around 8 minutes.


The idea is that you hold down your generator and use BoH on cooldown while using Cyclone Strike every few seconds to proc F&R. It's important that you have 100% BoH uptime to keep your spirit full for maximum damage.


This was mostly a quickly thrown together build, you won't need to optimize your gear, I didn't even use gifts on my weapons.