Skills
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Electrocute Surge of Power
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Surge of Power
Gain 4 Arcane Power for each enemy hit.
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Frost Nova Frozen Mist
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
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Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
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Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Magic Weapon Conduit
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Conduit
Enemies hit by your attacks restore up to 3 Arcane Power.
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Storm Armor Scramble
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Scramble
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
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Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
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Evocation
- Evocation
Reduce all cooldowns by 20%.
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Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. -
Dominance
- Dominance
Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.
Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- Primary Stats
-
- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Death Watch Mantle
Legendary Shoulders- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
-
- 25–35% chance to explode in a fan of knives for 750-950% weapon damage when hit.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
-
+330–524 Strength
-
+330–524 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
-
- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Warzechian Armguards
Legendary Bracers- Primary Stats
-
- Critical Hit Chance Increased by 2.5–3.0%
- +2 Random Magic Properties
- Secondary Stats
-
- Increases Gold and Health Pickup by 1–2 Yards.
- Every time you destroy a wreckable object, you gain a short burst of speed.
- One of 3 Magic Properties (varies)
-
+85–108 Dexterity
-
+85–108 Strength
-
+85–108 Intelligence
-
- Gloves of Worship
Legendary Gloves- Primary Stats
-
- Critical Hit Damage Increased by 10.0–12.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
-
- Shrine effects last for 10 minutes.
- One of 3 Magic Properties (varies)
-
+36–44 Dexterity
-
+36–44 Strength
-
+36–44 Intelligence
-
- Tal Rasha's Brace
Set Belt- Primary Stats
-
- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Stride
Set Pants- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
- Nilfur's Boast
Legendary Boots- Primary Stats
-
- +81–85 Resistance to All Elements
- +3 Random Magic Properties
- Secondary Stats
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- Increase the damage of Meteor by 200%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350%.
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
-
- Focus
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- Restraint
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
-
- Wand of Woh
Legendary Wand- Primary Stats
-
- +128–163 Intelligence
- Increases Explosive Blast Damage by 75–100% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
-
- 3 additional Explosive Blasts are triggered after casting Explosive Blast.
- One of 7 Magic Properties (varies)
-
+(32–39)–(39–49) Arcane Damage
-
+(32–39)–(39–49) Poison Damage
-
+(32–39)–(39–49) Lightning Damage
-
+(32–39)–(39–49) Holy Damage
-
+(32–39)–(39–49) Cold Damage
-
+(32–39)–(39–49) Fire Damage
-
+(32–39)–(39–49) Damage
-
- Tal Rasha's Unwavering Glare
Set Source- Primary Stats
-
- +(94–118)–(95–142) Damage
- +330–524 Intelligence
- Critical Hit Chance Increased by 6.0–10.0%
- Increases Meteor Damage by 20–25% (Wizard Only)
- +3 Random Magic Properties
-
- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
-
Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: Int CHC Skill: Meteor Physical Res
-
Shoulders
- Death Watch Mantle
- Pauldrons of the Skeleton King
- Stat Priority: Int Vit CDR Physical Res
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: Int CHC CHD Reduced Ranged Dmg
-
Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: Int Vit Armor + Reduced Ranged Dmg
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Wrists
- Warzechian Armguards
- Stat Priority: Int Vit CHC Fire %
-
Hands
- Gloves of Worship
- Stat Priority: Int Vit CHC CHD
-
Waist
- Tal Rasha's Brace
- Stat Priority: Int Vit Armor + Life
-
Legs
- Tal Rasha's Stride
- Stat Priority: Int Vit Armor + Physical Res
-
Feet
- Nilfur's Boast
- Stat Priority: Int Vit Armor + Skill: Meteor
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Rings
-
Weapon
- Wand of Woh
- In-geom
- Stat Priority: Int Dmg % CDR
-
Offhand
- Tal Rasha's Unwavering Glare
- Stat Priority: Int Vit CHC
-
Legendary Gems
-
Wreath of Lightning
- Wreath of Lightning
Gem- Primary Stats
-
- 15% chance on hit to gain a Wreath of Lightning, dealing 1250.0% weapon damage as Lightning every second to nearby enemies for 3 seconds.
- While under the effect of the Wreath of Lightning, gain 25% increased movement speed. (Requires Rank 25)
-
Boon of the Hoarder
- Boon of the Hoarder
Gem- Secondary Stats
-
- +25% chance on killing an enemy to cause an explosion of gold.
-
Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15%.
-
Wreath of Lightning
Kanai's Cube
-
- In-geom
Legendary Sword -
- Krelm's Buff Belt
Set Belt- Primary Stats
-
- +4 Random Magic Properties
- Secondary Stats
-
- Gain 25% run speed. This effect is lost for 5 seconds after taking damage.
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Krelm’s Buff Bulwark
- Krelm's Buff Belt
- Krelm's Buff Bracers
- (2) Set: +500 Vitality
-
- Avarice Band
Legendary Ring- Primary Stats
-
- Critical Hit Chance Increased by 1.5–2.0%
- +2 Random Magic Properties
- Secondary Stats
-
- +11–12% Extra Gold from Monsters
- Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
- One of 3 Magic Properties (varies)
-
+24–29 Dexterity
-
+24–29 Strength
-
+24–29 Intelligence
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Armor |
Resist All |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Why Nilfur's Boast for boots? It's for meteor and meteor isn't part of this build.
Tal'Rasha 2p bonus?
Sorry, I didn't initially realize that it applied for the 2 piece tal rasha meteor, so I get it now.
yeah. lol tal rasha is the very definiton of meteor
Absolutely love this build, but I am wondering why the pain enhancer ? We don't gain anything really from IAS do we ? or is it so we gain more AP faster ? Bane of the trapped is not better ?
I love this build, personally I use ring of royal grandeur and another ring, to be able to wear Sage Helm and Boot to farm Death Breath