Rating
+59

Max XP/Damage ZDPS WD 2.3

Regular
Hybrid
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Skills

  • Haunt Poisoned Spirit
  • Piranhas Wave of Mutilation
  • Big Bad Voodoo Slam Dance
  • Spirit Walk Jaunt
  • Mass Confusion Paranoia
  • Summon Zombie Dogs Chilled to the Bone
  • Bad Medicine
  • Grave Injustice
  • Swampland Attunement
  • Spirit Vessel

Items

More Details
  • Legendary Gems

    • Gem of Efficacious Toxin
    • Molten Wildebeest's Gizzard
    • Esoteric Alteration

Kanai's Cube

  • Starmetal Kukri
  • Leoric's Crown
  • Ring of Royal Grandeur

Basic idea is to bring as much XP and damage for the group as possible, ideally, you want to run with a healing monk to pull and take care of the toughness/regen for the group.


I like zombie Piranhas to make sure 2 piece helltooth is applied to everything. If you're running strongarms, you need to switch to wave of mutilation to proc them.


**Damage Buffs**


20% from 2 piece Helltooth


15% from Piranhas


15% from Zombie Dogs


20% from Paranoia


30% from Slam Dance + 20% attack speed.


20% from Poisoned Spirit


10% from Gem of Efficacious Toxin


30% from Strongarms


5th passive is either Fierce Loyalty or Creeping Death.

Paragon Priorities

Core

Movement Speed
Vitality
Primary Stat
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide