Skills
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Shock Pulse Piercing Orb
- Shock Pulse
This is a Signature spell. Signature spells are free to cast.
Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.- Piercing Orb
Merge the bolts in a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.
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Slow Time
- Slow Time
Cooldown: 15 seconds
Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. -
Meteor Meteor Shower
- Meteor
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.- Meteor Shower
Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
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Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Magic Weapon Conduit
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Conduit
Enemies hit by your attacks restore up to 3 Arcane Power.
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Energy Armor Force Armor
- Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.- Force Armor
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
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Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
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Glass Cannon
- Glass Cannon
Increase all damage done by 15%, but decrease Armor and resistances by 10%.
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Elemental Exposure
- Elemental Exposure
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure. -
Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Items
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- Crown of the Primus
Legendary Wizard Hat- Primary Stats
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- +270–299 Intelligence
- +3 Random Magic Properties
- Secondary Stats
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- Slow Time gains the effect of every rune.
- Empty Socket
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- Dashing Pauldrons of Despair
Set Shoulders- Primary Stats
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- +416–500 Intelligence
- +373–397 Armor
- +4 Random Magic Properties
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- Delsere's Magnum Opus
- Shrouded Mask
- Dashing Pauldrons of Despair
- Harness of Truth
- Leg Guards of Mystery
- Striders of Destiny
- Fierce Gauntlets
- (2) Set: Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 |4second:seconds;.
- (4) Set: You take 60% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
- (6) Set: Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
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- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Ancient Parthan Defenders
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Each stunned enemy within 25 yards reduces your damage taken by 9 - 12%.
- + 4 Random Magic Properties
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- Tal Rasha's Grasp
Set Gloves- Primary Stats
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- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Brace
Set Belt- Primary Stats
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- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Stride
Set Pants- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Striders of Destiny
Set Boots- Primary Stats
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- +416–500 Intelligence
- +416–500 Vitality
- +4 Random Magic Properties
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- Delsere's Magnum Opus
- Shrouded Mask
- Dashing Pauldrons of Despair
- Harness of Truth
- Leg Guards of Mystery
- Striders of Destiny
- Fierce Gauntlets
- (2) Set: Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 3 |4second:seconds;.
- (4) Set: You take 60% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
- (6) Set: Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
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- Focus
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Restraint
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Sun Keeper
Legendary Mace- Primary Stats
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- +(610–745)–(731–926) Holy Damage
- Increases damage against elites by 15.0–30.0%
- +2 Random Magic Properties
- Secondary Stats
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- +51–60% Extra Gold from Monsters
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Unwavering Glare
Set Source- Primary Stats
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- +(94–118)–(95–142) Damage
- +330–524 Intelligence
- Critical Hit Chance Increased by 6.0–10.0%
- Increases Meteor Damage by 20–25% (Wizard Only)
- +3 Random Magic Properties
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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Head
- Crown of the Primus
- Stat Priority: Int CHC Skill: Meteor
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Shoulders
- Dashing Pauldrons of Despair
- Stat Priority: Int Vit AD Reduced Resource Cost
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Amulet
- Tal Rasha's Allegiance
- Stat Priority: Int CHC CHD
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Torso
- Tal Rasha's Relentless Pursuit
- Harness of Truth
- Stat Priority: Int Vit Armor +
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Wrists
- Ancient Parthan Defenders
- Stat Priority: Cold % Int Vit CHC
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Hands
- Tal Rasha's Grasp
- Fierce Gauntlets
- Stat Priority: Int Vit CHC CHD
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Waist
- Tal Rasha's Brace
- Stat Priority: Int Vit Armor + Life
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Legs
- Tal Rasha's Stride
- Leg Guards of Mystery
- Stat Priority: Int Vit Armor +
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Feet
- Striders of Destiny
- Stat Priority: Int Vit Armor + Skill: Meteor
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Rings
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Weapon
- Sun Keeper
- Aether Walker
- Gesture of Orpheus
- Stat Priority: Dmg % Int
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Offhand
- Tal Rasha's Unwavering Glare
- Stat Priority: Int Vit CHC
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Bane of the Powerful
- Bane of the Powerful
Gem- Primary Stats
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- Gain 20% increased damage for 30.0 seconds after killing an elite pack.
- Gain 15% increased damage versus elites and take 15% reduced damage from elites. (Requires Rank 25)
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Pain Enhancer
- Pain Enhancer
Gem- Secondary Stats
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- Critical hits cause the enemy to bleed for +2500% weapon damage as Physical over 3 seconds.
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Bane of the Trapped
Kanai's Cube
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- The Furnace
Legendary Two-Handed Mace- Primary Stats
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- +(39–47)–(47–59) Fire Damage
- +3 Random Magic Properties
- Secondary Stats
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- Increases damage against elites by 40–50%.
- One of 3 Magic Properties (varies)
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+192–245 Strength
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+192–245 Intelligence
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+192–245 Dexterity
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- Nilfur's Boast
Legendary Boots- Primary Stats
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- +81–85 Resistance to All Elements
- +3 Random Magic Properties
- Secondary Stats
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- Increase the damage of Meteor by 200%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350%.
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
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+24–29 Dexterity
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+24–29 Strength
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+24–29 Intelligence
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Critical Hit Damage |
Critical Hit Chance |
Cooldown Reduction |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
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