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Control/Damag group GR

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Skills

  • Elemental Arrow Ball Lightning
  • Multishot Fire at Will
  • Companion Wolf Companion
  • Smoke Screen Displacement
  • Preparation Invigoration
  • Vengeance Seethe
  • Ambush
  • Cull the Weak
  • Steady Aim
  • Awareness

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Powerful

Kanai's Cube

  • Dead Man's Legacy
  • Beckon Sail
  • Wyrdward

The build is based on the Unsanctified Essence 6P bonus.


That gives an insane amount of damage with the discipline.

Then you'll need to get the higher roll on max disci everywhere you can found it : weapon (12), torso (12), offhand (12), ring (10 and 10 if you choose to get the Manald heal).


With max roll on all these item you should reach 91 discipline (101 if you choose the manald).


Then we will talking on the item choice.


Amulet


Here you can go on the Helfire one trying to get some good passiv like archery, steady aim or awarness that will be used in every single build.

If you choose to go on somee resistance amu then pick the one that will denie the worst element for you (here arcane and lightning will be the worst for DH).

You can also choose to go on some Dovu for increasing the build control. Couldd be a very good option in a group who's lacking of control.


Ring


Here i chose to do not get the well known set of Restraint and Focus because of the new patch on the Stone of Jordan.
Now the Jordan will automaticaly give max disci. With a roll of 10 it's a bonus of 150% damage. So 50% higher than F/R combo.

The other bonus is the 25/30% Elite damage (always something good) that you can't have on F/R and you don't need to activate it !


For the second ring you'll choose the one that fit you the best.
If you prefer constant damage, then go on some goodd manald (rare but still here :) )

If you prefer a burst then put a good Convention (you can exchange convention and Wirdward in the cube depending on wich one got the best rolls)


Offhand


Here meticulous bolt could be swap with th Dead man's legacy in the cube depending on wich one get the best rolls.


Wrists


Here you got 3 choices.

If you've soem hard time with you'reee ressource then go on Reaper's wrists.

If you want more AS (for more Elemental arrow) then choose the Lacuni.

If you need some resistance then choose Wraps of clarity.


Here the choice depend on your needs and really is some end gear choice. You won't need espiacilly one or another Wrist to be good.


Cube


Weapon and ring are not to discuss with here (juste can swap the off hand and the ring depending on wich one get the best rolls)

For armor bonus here i choose some resistance passiv but you could also put everything you like cause there is no "best" armor passiv for this build actually.



Think of having the more offenssives stats possibles on you're gear trying to get near 50% CHC and 500% CHD then above you could roll some to get base damage on your jewelry or some elementary damage (here you'll go on some Electric damage).


Above 800 paragon you could even roll some dex on your jewelry to get base damage or elemental damage or some attack speed if you need some. You'll get higher damage than keeping dex increase (cause above 800 you'll get 5 Dex every level, that will fast refill the dex you'll loose on some jewelry).



The Legendary gems are not to discuss, these are the best till you'll reach Grift 70 and higher.

Then you could change Zei or Bane of the powerful for the new Season gem that will be best (cause of the increasing life of monsters).

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Resist All
Life
Life Regeneration
Armor

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

No need to discuss that much here.

Go get fast full movement speed and ressource to be comfortable in the game, then AS and CHC and CHD for fast damage increase and the Ressource cost reduction for more damage, then all the rest is resistance increase till 800 Para.

Build Guide

This build is based on the Krider giving us the capacity to play with full lightning skill damage and keep the dead man's legacy bonus with the meticulous bolt bonus.

Combine with the Wyrdward, your constant electric damage in aoe will keep monsters stun and you'll still make some huge damage ! (almost 2 000 000 000 / 4 000 000 000 per crit ddepending on the quality of your gear).


In solo you'll have enough control to be safe and easy playing some 60+ GR


In group you'll be a great mate.


It's build made to play in a group with at least 1 packer/Tank or 1 packer/support.


In perfect condition you'll play with another DH that will play with a similar build but with the Convention of element in the cube and the manald in the second ring and also some calamity in the cube.


The gameplay is the same as the ancient UE build, you'll just control more, a lot !