Rating
+8

2.3 Tal Rasha + Sage's Farmer's Special

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Hybrid
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Skills

  • Wave of Force Heat Wave
  • Teleport Calamity
  • Energy Armor Absorption
  • Familiar Arcanot
  • Frost Nova Frozen Mist
  • Electrocute Arc Lightning
  • Audacity
  • Elemental Exposure
  • Dominance
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gem of Efficacious Toxin
    • Pain Enhancer

Kanai's Cube

  • The Furnace
  • Cindercoat
  • Ring of Royal Grandeur

This build is a variation of Reiko Zockt's "Tal Rasha T6 Speedfarm Build" build and thus it is not my creation, but hopefully a worthy update for 2.3.

I absolutely loved that build by the way, Reiko.


Intro

Farming Builds in Diablo 3 RoS version 2.3 should be more common! I frequently farm for bounty materials, regular materials and especially Death's Breath. It is the one material you cannot convert or salvage items to get. The only way to get it is buy killing elite and/or boss monsters.


Required items:

Tal Rasha set pieces. There are a few interchangeable ones aside from what I have above. Be creative and make it work, is what I advise.

Ring of Royal Grandeur (In Kanai's cube, or equipped).

Aether Walker (In Kanai's cube, or equipped).

Cindercoat (In Kanai's cube, or equipped).


Item Priorities

The Sage's Journey Set requires bounty materials to create at the Blacksmith, thus I did not create many of them. I'm using the Helm and Boots, because the few Sage's Gloves I'd created were not so great. I will only cover priorities for certain items that I feel are most important.


All of these will need to be equipped and not in Kanai's Cube:

- 5 pieces of the Tal Rasha set.

- 2 pieces of Sage's (the Sage's set that has the effect of "Sage's Journey - not the other Sage's set the Blacksmith can forge).

- Shoulders: Use Spaulders of Zakara because farming should not have a repair bill, it should be a payday.

- Bracers: Use Nemesis Bracers because every shrine click = another elite to kill = another chance for additional Death's Breath via the Sage's set.

- Focus & Restraint are not "required" for this build. But without them the damage output will be much lower and possibly limit your farming to Torment 7 or less.

- Diamond in the Helm. Lowering the cooldown of Frost Nova is recommended.


On any item where you can roll a primary skill damage modifier, choose Electrocute (the pants slot, for example).

On any item where you can roll a secondary skill damage modifier, choose Wave of Force (boots slot, for example).

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Build Guide

How to Play


Reiko Zockt's "Tal Rasha T6 Speedfarm Build" video is still the best video to reference for how to play this build. The play style is more or less unchanged.


Method #1: Teleport into a group of monsters, immediately hit Frost Nova and Electrocute, then spam Wave of Force until the monsters perish.

If you're running out of Arcane Power to fast, use method 2.

Method #2: Teleport into a group of monsters, immediately hit Frost Nova and Wave of Force, then spam Electrocute until the monsters perish.


How it Works

The four element types are all used here in order to get all 4 Tal's stacks.

Both primary and secondary skills are used here in order to get both Focus and Restraint effects.

Cindercoat drastically reduces the cost of Wave of Force.

Wave of Force annihilates big groups of monsters fast.

Electrocute can be used to burn down an Elite or Boss once you've run out of Arcane Power.


Notes

I began using this build on a level 70 Seasonal Wizard with only 100 or so paragon points and I was able to reliably farm Torment 5 and
somewhat farm Torment 6. To farm the Bounties, you will want to have about 200+ paragon points, because the bosses that are part of the bounties in 2.3 such as Diablo and Malthiel, require a bit more damage output and are really what Focus and Restraint are in the build for.