Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Furnace
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Cindercoat
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Ring of Royal Grandeur
This build is a variation of Reiko Zockt's "Tal Rasha T6 Speedfarm Build" build and thus it is not my creation, but hopefully a worthy update for 2.3.
I absolutely loved that build by the way, Reiko.
Intro
Farming Builds in Diablo 3 RoS version 2.3 should be more common! I frequently farm for bounty materials, regular materials and especially Death's Breath. It is the one material you cannot convert or salvage items to get. The only way to get it is buy killing elite and/or boss monsters.
Required items:
Tal Rasha set pieces. There are a few interchangeable ones aside from what I have above. Be creative and make it work, is what I advise.
Ring of Royal Grandeur (In Kanai's cube, or equipped).
Aether Walker (In Kanai's cube, or equipped).
Cindercoat (In Kanai's cube, or equipped).
Item Priorities
The Sage's Journey Set requires bounty materials to create at the Blacksmith, thus I did not create many of them. I'm using the Helm and Boots, because the few Sage's Gloves I'd created were not so great. I will only cover priorities for certain items that I feel are most important.
All of these will need to be equipped and not in Kanai's Cube:
- 5 pieces of the Tal Rasha set.
- 2 pieces of Sage's (the Sage's set that has the effect of "Sage's Journey - not the other Sage's set the Blacksmith can forge).
- Shoulders: Use Spaulders of Zakara because farming should not have a repair bill, it should be a payday.
- Bracers: Use Nemesis Bracers because every shrine click = another elite to kill = another chance for additional Death's Breath via the Sage's set.
- Focus & Restraint are not "required" for this build. But without them the damage output will be much lower and possibly limit your farming to Torment 7 or less.
- Diamond in the Helm. Lowering the cooldown of Frost Nova is recommended.
On any item where you can roll a primary skill damage modifier, choose Electrocute (the pants slot, for example).
On any item where you can roll a secondary skill damage modifier, choose Wave of Force (boots slot, for example).
Paragon Priorities
Core
Movement Speed
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Maximum Resource
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Primary Stat
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Vitality
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Offense
Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Cooldown Reduction
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Defense
Armor
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Life
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Resist All
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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Build Guide
How to Play
Reiko Zockt's "Tal Rasha T6 Speedfarm Build" video is still the best video to reference for how to play this build. The play style is more or less unchanged.
Method #1: Teleport into a group of monsters, immediately hit Frost Nova and Electrocute, then spam Wave of Force until the monsters perish.
If you're running out of Arcane Power to fast, use method 2.
Method #2: Teleport into a group of monsters, immediately hit Frost Nova and Wave of Force, then spam Electrocute until the monsters perish.
How it Works
The four element types are all used here in order to get all 4 Tal's stacks.
Both primary and secondary skills are used here in order to get both Focus and Restraint effects.
Cindercoat drastically reduces the cost of Wave of Force.
Wave of Force annihilates big groups of monsters fast.
Electrocute can be used to burn down an Elite or Boss once you've run out of Arcane Power.
Notes
I began using this build on a level 70 Seasonal Wizard with only 100 or so paragon points and I was able to reliably farm Torment 5 and
somewhat farm Torment 6. To farm the Bounties, you will want to have about 200+ paragon points, because the bosses that are part of the bounties in 2.3 such as Diablo and Malthiel, require a bit more damage output and are really what Focus and Restraint are in the build for.
Tirnoch,
Great question! Rolling Meteor damage as a modifier is almost always good with a Tal's build, however in this case I've elected to not do so because it isn't a source for additional damage due to the speed at which you can kill with Wave of Force, or even Electrocute. I've played this build for a while and I noted that the majority of the Tal's bonus meteors are falling long after the density or crowd of monsters are already dead.
Rolling meteor damage will definitely help with boss kills in this build if you are not putting a Furnace in the cube, since it is an awfully rare drop. If you do have a fair amount of damage against elites via the furnace in the cube or even using the Bane of the Powerful gem (at rank 25+) instead of Pain Enhancer, meteor damage is unnecessary at that point.
What I've seen playing this build in Torment 7 with a decent ancient weapon equipped, is bosses in bounties and rift guardians don't live more than around 10 seconds. But in a seasonal situation, meteor would probably help a lot.
Mephonis,
I use this same build for torment 10 farming, but it isn't as fast as the lower torment levels. The requirements for the pieces change a little however, since the toughness requirements to farm at that level are higher. You'll need the Tal's pieces to be ancient, a good high damage ancient weapon and the legendary gems at level 35 or higher each. If you've got that, then this set can still farm T10 and the only tricky fight you'll have is with Malthiel.