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UH Elemental Arrow 2.3 (Variation)

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Skills

  • Elemental Arrow Ball Lightning
  • Multishot Arsenal
  • Preparation Invigoration
  • Caltrops Bait the Trap
  • Companion Wolf Companion
  • Vault Trail of Cinders
  • Awareness
  • Cull the Weak
  • Steady Aim
  • Single Out

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Powerful
    • Gogok of Swiftness

Kanai's Cube

  • Kridershot
  • The Cloak of the Garwulf
  • Convention of Elements

This build will be fine for solo greater rifts to at least 40, it's a relaxed version of the UH Kridershot/bolts ball lightning build because tbh it's a little boring.

Since this now has endless vaults due to the Danettas mixed with the Kridershot skill, you now can get out of any situation safely. Trail of cinders, clones and Rattling roll all help with added damage.

The cloak of the Garwulf is the for three wolves, probably better choices but 3 wolves is more fun.

The Hellfire Amulet should have ambush on because it's a great perk.

Put fire damage on the revenge, lightning on spite you could put it on either but the transmog matches the element.

Meticulous Bolts isn't getting used simply because in T10 you cannot stay still and having a slow moving ball no matter how much damage is redundant


Feedback is fine but remember this build is for enjoyment not a cookie cutter build designed to get the maximum dps with the fun deleted.

Paragon Priorities

Core

Primary Stat
Movement Speed
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Life Regeneration
Life
Armor

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

Bringing the fun back in to UH