[2.3] Standard Unhallowed Fire Multishot

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  • Evasive Fire Focus
  • Multishot Arsenal
  • Vault Trail of Cinders
  • Companion Wolf Companion
  • Preparation Invigoration
  • Caltrops Bait the Trap
  • Ambush
  • Awareness
  • Cull the Weak
  • Ballistics


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Taeguk

Kanai's Cube

  • Calamity
  • Cindercoat
  • Convention of Elements

will require a thunder-fury optimized follower (high attack speed w/ tfury) for bane of the trapped and cull the weak triggers,

RCR on chest = hatred per second

generally CoE with a few extra toughness rolls will out perform unity with a few extra damage rolls, so

the reason for RCR on shoulders and not quiver/gloves is you can get 1k vit on gloves/quiver, while shoulders only offer 650

lacking unity, unless you opt for full glass cannon, you will want to take advantage of some 1k vit rolls (gloves/quiver/helm) many balances will work comparably

for full glass cannon you would run;

area damage or hatred per second on quiver,

area damage or RCR on gloves,

area damage and/or RCR on shoulders

Multishot dmg on helm

strongarms over wraps of clairty with leonine bow / cold bola over calamity

Top tier HFA passives; nightstalker, steady aim, leech, perfectionist

Paragon Priorities


Primary Stat
Movement Speed
Maximum Resource


Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction


Resist All
Life Regeneration


Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

for quiver setup, crit dmg is usually greater than crit chance, cooldown being nearly useless

Build Guide

the video is optimized for torment, this text guide leans more toward GR progression

the convention of elements is key to maximizing damage potential with this build, whenever possible you want to push forward and create density while you are on other elements (lightning,cold,phys) and make sure you have nice density to dump hatred on when the fire proc is up, also timing the wolf with the fire proc helps a bit (this is much less significant)

some potential variations include changing;

taeguk to striken (recommended on seasonal)

bait the trap to mark for death contagion and ambush to steady aim (in groups)

wraps of clarity to reaper's wraps / bait the trap to seethe or displacement / calamity to solanium (speed farm)

vault to smokescreen, displacement (higher grs)

cindercoat to hexing pants (potentially, high solo grs)

bait the trap to mark for death mortal enemy (potentially, high solo grs)

calamity to leonine w/ cold bola (for crowd control)