Rating
+1

Hammer Hell Crusader 4 bil+ crits

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Skills

  • Justice Crack
  • Blessed Hammer Limitless
  • Falling Sword Flurry
  • Provoke Too Scared to Run
  • Akarat's Champion Prophet
  • Iron Skin Flash
  • Blunt
  • Heavenly Strength
  • Indestructible
  • Finery

Items

More Details
  • Legendary Gems

    • Esoteric Alteration
    • Bane of the Trapped
    • Gogok of Swiftness

Kanai's Cube

  • Johanna's Argument
  • Gabriel's Vambraces
  • Obsidian Ring of the Zodiac

**WIP**


Just playing around with the new set and some of the new options. Using this current setup I am seeing 1.5-2 billion on white mobs, and 2-4.5 billion on elites/bosses/goblins


Witching Hour because of course.

Furnace with Johanna's Argument in the cube because 2H with 100% attack speed > 1h with 100% attack speed + furnace power.

Guard of Johanna is a no-brainer. The dps increase is amazing.

Wear Strongarms or Gabriel's. You'd ideally want a perfect one to wear, and throw the other in the cube where it will become perfect.

Hellfire Amulet with Heavenly Strength would be ideal, but a few things work. I'd choose Heavenly Strength/Holy Cause/Indestructible/Finery, or specifically for this set, Blunt could also be used. There is also the option of one of the resist amulets, or whatever perfect amulet you find.

Convetion of the Elements - can line up nicely with LoV - Critical to provide you with 4 seconds of 4-5 billion crits on elites.

SoJ - Standard ring choice imo, 50% more damage on elites (20% holy skills + 30% elite damage)

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Core - Movement speed to 25% then primary stat

Offense - You really want them all, CDR can be nice if you struggle with surviving or wrath, but the dps gains from the others are hard to pass on.

Defense - Not much to be said, same as usual

Utility -LoH first, RCR isn't enough to really help because of the low cost of BH

Build Guide

The biggest problem with hammers is trying to plant and cast. It is ill-advised in most scenarios to be standing still, and you will see a lot of builds with Hexing Pants of Mr. Yan not just because the damage increase, but rather because they HAVE to keep moving anyway (most of the time)


This build is pretty resilient, but only from the buffs you need to manage.

Make use of your 50% damage reduction on use of Falling Sword, lasts 8 seconds and you'll want to refresh it at 7 for sure.

Save Iron Skin to help you get away if Falling Sword is on CD, or as a second 50% damage reduction to help you stay in longer.

AC - Prophet is your third huge toughness boost. It also provides the second cheat death, which can be a useful tool if you know you can let it go off.


Due to the 2-set bonus for the Seeker of the Light set, your Provoke and Falling Sword skills will be up much more frequently. Be sure to keep hitting with Blessed Hammers to force your Falling Sword Cooldown below 8 seconds, it is vital to not lose the 50% damage reduction from Falling Sword while you are in combat.


Provoke should be your main wrath generation on AoE pulls, it will also provide you with a slow(both attack and movement speeds) to help reduce melee damage and slow runners down. Because of Gabriel's Vambraces, you will get your wrath back from a Blessed Hammer that strikes 3 enemies or less, however this wrath comes when the hammer finishes it's full path. This means if there are 4+ enemies near you, you will almost never receive the wrath back.


I used to include Focus/Restraint in here, but it just isn't a good idea while using a 2-hander. The attack speed outside of blessed hammer is AWFUL and using 2 or more extra blessed hammers every 5 seconds far outweighs the gains of Focus/restraint over CoE and SoJ