Build Guide
The biggest problem with hammers is trying to plant and cast. It is ill-advised in most scenarios to be standing still, and you will see a lot of builds with Hexing Pants of Mr. Yan not just because the damage increase, but rather because they HAVE to keep moving anyway (most of the time)
This build is pretty resilient, but only from the buffs you need to manage.
Make use of your 50% damage reduction on use of Falling Sword, lasts 8 seconds and you'll want to refresh it at 7 for sure.
Save Iron Skin to help you get away if Falling Sword is on CD, or as a second 50% damage reduction to help you stay in longer.
AC - Prophet is your third huge toughness boost. It also provides the second cheat death, which can be a useful tool if you know you can let it go off.
Due to the 2-set bonus for the Seeker of the Light set, your Provoke and Falling Sword skills will be up much more frequently. Be sure to keep hitting with Blessed Hammers to force your Falling Sword Cooldown below 8 seconds, it is vital to not lose the 50% damage reduction from Falling Sword while you are in combat.
Provoke should be your main wrath generation on AoE pulls, it will also provide you with a slow(both attack and movement speeds) to help reduce melee damage and slow runners down. Because of Gabriel's Vambraces, you will get your wrath back from a Blessed Hammer that strikes 3 enemies or less, however this wrath comes when the hammer finishes it's full path. This means if there are 4+ enemies near you, you will almost never receive the wrath back.
I used to include Focus/Restraint in here, but it just isn't a good idea while using a 2-hander. The attack speed outside of blessed hammer is AWFUL and using 2 or more extra blessed hammers every 5 seconds far outweighs the gains of Focus/restraint over CoE and SoJ
Comments