Rating
+5

Multishot Standard GR 60+

Regular
Hybrid
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Skills

  • Evasive Fire Focus
  • Multishot Arsenal
  • Vault Trail of Cinders
  • Vengeance Seethe
  • Preparation Invigoration
  • Companion Wolf Companion
  • Ambush
  • Ballistics
  • Steady Aim
  • Awareness

Items

More Details
  • Legendary Gems

    • Zei's Stone of Vengeance
    • Bane of the Powerful
    • Taeguk

Kanai's Cube

  • Calamity
  • Cindercoat
  • Unity

Using the Fire Multishot Build you can gear with the UE6 and the new Wraps of Clarity bracers to help mitigate damage. Balancing your Multishot to keep your Taeguk and F/R proc'd is crucial and keeping the F/R proc'd with Evasive Fire will keep you at max damage. Dead Man's Legacy and the new Yang's Recurve are necessary to make this really work, however you can get away without either in the meantime. On your Quiver, Bow, and Chest piece you would ideally have +max disc on the secondary to work well with UE. Cindercoat helps do the extra fire damage, while also allowing you to shoot more Multishots with the RCR. It also works well with Vault and Trail of Cinders as opposed to tumble. Area Damage can take priority on your gloves and bow after main stats are worked out. The Calamity in Kanai's allows you to forego MfD as a skill and you can get the added damage bonus that way. Unity to pair up with your follower. The new Hunter's Wrath belt can be used, but the Witching Hour will still serve you better in the long run.

The skills are pretty straight forward, however Vengeance can be dropped for a more defensive-minded skill. It's generally used to supplement certain playstyles that shoot a lot of MS, but that slot is flexible. Preparation with Invigoration is necessary to get the bonus discipline.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Paragon is pretty straight forward.

Core: Movement > Primary
Offense: CDr, Crit Dmg, Crit Ch, IAS (CDR can be moved down, but it works well with Companion and Vengeance)
Def: Res All, Armor, Life, Life Regen
Utility: Area Damage can be top here, but you may opt for LoH. RCR may be necessary, but with Cindercoat you should be ok.

Build Guide

This guide should be used more as a standard guide to base the build off of. It can be modified to squeeze our more damage in small ways, but it also requires ideal greater rifts. This guide is intended to be a baseline for anybody to pick up and use it and to be able to alter things more to their liking, such as taking away Awareness for a stronger passive for offense.