Rating
+13

[2.3] GR63+ Carnevil GI machine

Regular
Hybrid
BBCode Link
Edit

Skills

  • Poison Dart Snake to the Face
  • Big Bad Voodoo Slam Dance
  • Grasp of the Dead Desperate Grasp
  • Piranhas Piranhado
  • Fetish Army Legion of Daggers
  • Spirit Walk Jaunt
  • Fetish Sycophants
  • Grave Injustice
  • Pierce the Veil
  • Spirit Vessel

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Enforcer
    • Simplicity's Strength

Kanai's Cube

  • Starmetal Kukri
  • Mask of Jeram
  • Ring of Royal Grandeur

Ancient everything. You want good rolls with a secondary of pickup radius.. RNG on RNG... 14+ radius is good :)

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

assuming para 700+ here .... usual prio...

Build Guide

ok, so ancient everything goes without saying ;) I don't have an ancient witching hour but its almost perfect so that doesn't matter too much. you want pretty much max rolls in most slots with the addition of a secondary pickup radius secondary


cube either a DoD or SMK. cube a RoRG to free your fingers for the FnR and cube a Jeram or Carnevil...


pop in a FnR combo with BoT + Enforcer + SS...


Now i've gone for the poison ammy so I can smash RD packs without fear. If you have a HF ammy so the GF combo.. then use that!


GR65+ I'd say needs a HF ammy combo with GF passive to really push up the DPS


the smashathon begins.. run on in, pop down a mojo stick, respawn minions near you, fire away, cast piranado infront then grasp into the distance. this keeps the Z6 set proc'd along with the FnR.. rinse and repeat..


GI generates alot of mana and cool down with large pickup radius..