2.3 God Mode 0CD Firewall T8-10 Speed Build
Skills
Items
-
Head
- Helltooth Mask
- Stat Priority: Int Vit CHC Socket
-
Shoulders
- Helltooth Mantle
- Stat Priority: Skill: WoD Int Vit
-
Amulet
- Hellfire Amulet
- Stat Priority: Socket CHD CHC Int
-
Torso
- Helltooth Tunic
- Stat Priority: Skill: WoD Int Vit
-
Wrists
- Jeram's Bracers
- Stat Priority: Fire % CHC Int Vit
-
Hands
- Helltooth Gauntlets
- Stat Priority: CHC CHD Int Vit
-
Waist
- Belt of Transcendence
- Stat Priority: Int Vit Armor + Life
-
Legs
- Helltooth Leg Guards
- Stat Priority: Int Vit Armor +
-
Feet
- Helltooth Greaves
- Stat Priority: Int Vit Armor + Skill: Acid Cloud
-
Rings
-
Weapon
- Manajuma's Carving Knife
- Stat Priority: Socket Dmg %
-
Offhand
- Manajuma's Gory Fetch
- Stat Priority: CHC Skill: WoD Int
-
Legendary Gems
Kanai's Cube
I've been running this with the manajumas set and cubing the in geom recently. Seems to be the best for speed runs in group, this gives you insane run speed moving in between packs. I'll make an updated video soon.
This build can consistently do 2-3 minute Torment 10 rifts. With that said, you probably want to farm Torment 8 to be the most efficient, unless your gear is extremely good.
Basic idea is once you kill the first elite or champion you can spam firewall for the majority of the rift.
Acid Rain to proc focus and restraint and give you a bit more AoE with another spammable ability.
5th passive is Spirit Vessel.
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Area Damage |
Life on Hit |
Gold Find |
Resource Cost Reduction |
Also Acid Rain only procs half the rings buffs.
I'm just saying in order to have both buffs up you need to use spiders too.
Really nice build !
I'm running SuWong Diviner instead of Manajuma, what do you think about it ? (My SuWong is ancient but not my Manajuma :p)
Why doesn't this show up when searching for 2.3 seasonal WD builds?
Thanks so much for this build. I don't have all the best rolls on mine, but I can still run T8 no problem.
And the Grin Reaper choice was inspired. I didn't have one when I first put this build together, but once I found it, wow. The difference is huge.
If you actually have gear like I do in the video(which as this point I seriously doubt) and you can't do 3 minute clears on a consistent basis then you are doing something wrong.
At the moment on season 4 with my paragon/gear, 3 minute clears on Torment 8 are very easy to maintain. Can I do that on T10 RIGHT NOW? No.
I state in the video that I've never had a run be over 4 minutes, so obviously some runs are over 3 minutes. The average is absolutely 3 minutes, with spikes up to 3 and a half and some being under 2. I suppose next time I will say the build does an AVERAGE of 3 minute clears, that way I don't upset the extremely technical people.
This is a great build. I had more success with the one from your video than your updated one, mostly because when there was lulls in elites I was still resetting wall of death from the additional +20 increased range from thing of the deep.
This build is awesome. Season 4 is my first time playing a Witch Doctor end game and I decided to go big or go home.
I went with the original build from the video and I was able to get all the items except a decent Hellfire amulet...soo many rolls.. anyways I was surprised about how much damage this build really puts out. I am able to clear T10 Rifts by myself pretty successfully and I am slowly climbing the grifts as well, so far the highest I have cleared is 52, but I see any problem moving forward.
I have sure learned the versatility of a Witch Doctor and toyed around with a few other skills in the meantime. I would highly recommend this setup for any newcomers. :Thumbs Up: J_Macc
so im curious what gems are you running in you armor peices? also is there a reason your running hellfire amulet instead of something like Rakoff's or Kymbo's
Wow! Cool build. Try it with my WD.
Are there any changes you'd make for solo play?