2.3 70+ Zombie Bears/Firewall Helltooth

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  • Zombie Charger Zombie Bears
  • Corpse Spiders Blazing Spiders
  • Soul Harvest Languish
  • Spirit Walk Jaunt
  • Wall of Death Fire Wall
  • Piranhas Piranhado
  • Confidence Ritual
  • Swampland Attunement
  • Gruesome Feast
  • Grave Injustice


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Esoteric Alteration
    • Bane of the Stricken

Kanai's Cube

  • Solanium
  • The Grin Reaper
  • Convention of Elements

***10/16/15 NOTE***

Swapped Furnace in the cube for Solanium and Bad Medicine for Gruesome Feast. Very high uptime on 5 stacks of GF and really nice healing, pretty much always have a couple health globes available to pick up when needed. Cleared 71 so far with this set up. Video guide soon.


Made the switch to Pierce the Veil over Gruesome Feast and switched to Blazing Spiders for mana.

If you have 10-15 pick up radius on gear, it's possible to drop Thing of the Deep for Henri's Perquisition and then run Bane of the Stricken.

I'd recommend running Starmetal Kukri with Slam Dance instead of Piranhado for group runs, unless you already have another Witch Doctor bringing this buff.


Zombie Charger: Zombie Bears

Zombie Bears is very dependent on positioning. Normally Zombie Bears cast animation starts behind your character, but if you put your back to a wall they will start in front of you, therefore, traveling farther. Also, if you position against a wall and at an angle, you can get the bears to travel in a straight line to hit a single target with multiple bears per cast. This also proc's one half of Focus and Restraint.

Zombie Bears is the best zombie charger rune because of the potential to hit a target with all 3 bears from one cast, each bear doing 520% weapon damage.

Wall of Death: Firewall

The biggest thing to note about Firewall, is that the DoT will stack on an enemy from multiple firewalls, so you want to stack as many as possible in one place to maximize damage. Because of the stacking, and Firewall dealing 1100% weapon damage, it makes it by far the highest damage output Wall of Death rune, very much outperforming more utility based runes like Communing with Spirits

Fire Bomb: Pyrogeist

In my opinion this is the best single target primary skill, you need to run a primary to proc the other half of Focus and Restraint. If you run without Pierce the Veil and have a Scrimshaw with atleast 45% reduction to Zombie Charger, you should be able to run without a primary that returns mana.

You can have 3 of these active at once, and your mimics from the Grin Reaper will cast them as well.

If you feel you need a mana primary, blazing spiders is better than the mana toads in my opinion, because you don't have to aim them to hit an enemy to proc your ring buffs.

Soul Harvest: Languish

This is a fantastic utility spell, you get a damage buff, all resist buff, armor buff and you slow enemies. This is basically a melee build, so its very important to keep the armor buff going as much as possible from this.

Spirit Walk: Jaunt

This allows you to avoid nasty champion and elite affixes, while giving movement speed to move in-between packs of mobs.

Piranhas: Piranhado

This is great for grouping mobs together to maximize your firewall/zombie charger damage, as well as getting the most benefit out of Area Damage. It also gives you a nice 15% damage buff to affected enemies. A lot of people choose Hex:Jinx over Piranhado, but I think it's strictly inferior.


Swampland Attunement

This is by far the most important passive, the more mobs around you the more toughness you get. It's imperative that you pull as many mobs together as possible to maximize this passive, the effect is also increased by pick up radius, so you want as many secondary Pick Up rolls as possible along with The Thing of the Deep off hand.

Grave Injustice

This passive gives you good mana and life return on kill, but the key is the cooldown reduction on kill, again being buffed by your pick up radius. With Wall of Death's damage over time stacking, this allows you to cast it much more often. Also, you get alot more survivability the more you can cast Languish, Jaunt and Piranhado.

Confidence Ritual

This is basically a melee build, so you get 25% more damage the majority of the time as long as enemies are within 20 yards.

Gruesome Feast

Another passive that works great with Thing of the Deep. This gives you a huge dps increase even at just 1-3 stacks, since it's a percentage of your intelligence, the more sheet intelligence you have, the better. You also get a hefty All Resist increase and mana back when you pick up a Health Globe.

Spirit Vessel

The build runs a Hellfire Amulet for a 5th passive. Spirit Vessel is mainly there for the second life, but it also reduces the cooldown of Jaunt and Languish.



10% Weapon damage/Intelligence/Vitality/Socket

Thing of the Deep

Intelligence/Vitality/Crit Chance/Wall of Death %

Helltooth Boots

Intelligence/Vitality/Armor/Zombie Charger %

Helltooth Pants

Intelligence/Vitality/Armor/2 sockets

Helltooth Chest

Intelligence/Vitality/Wall of Death %/3 sockets

Helltooth Helm

Intelligence/Vitality/Crit Chance/Socket

Helltooth Shoulders

Intelligence/Vitality/CDR/Wall of Death %

Helltooth Gloves

Intelligence/Vitality/Crit Chance/Crit Damage

Focus & Restraint

Intelligence/Crit Chance/Crit Damage/Socket

Belt of Transcendence

Intelligence/Vitality/Armor/Life %

Jeram's Bracers

Fire Elemental damage/Intelligence/Vitality/Crit Chance

Hellfire Amulet

Intelligence/Crit Chance/Crit Damage/Socket

***Kanai's Cube Items***

The Furnace

This build has great AoE clear speed, but needs a bit of damage vs. elites/champions, The Furnace gives you that while giving you high mobility. Starmetal Kukri is also an option, but you are much more stationary and you have to fit BBV onto your skill bar.

Grin Reaper

This Voodoo mask has been buffed significantly in Patch 2.3, the mimics also benefit from the 900% damage increase from 6 piece Helltooth. In my opinion this is the piece of armor that really puts the build over the top as far as damage, it's irreplaceable.

Convention of Elements

Since we're running natural 6 piece Helltooth, the build can run Convention of Elements which is the highest damage stand alone ring. It will be buffing both fire damage and poison damage in this build.

***Legendary Gems***

Bane of the Trapped

This will be proc'd all of the time by the Necrosis debuff from 2 piece Helltooth, which slows enemies. Currently, it's the best damage gem, although I still need to test a high level Bane of the Stricken in Season 4

Esoteric Alteration

Bane of the Stricken

***Paragon Points***


Movement Speed > Primary Stat


Critical Hit Chance > Critical Hit Damage > Cooldown Reduction > Attack Speed


Armor > Life% > All Resist > Life Regeneration


Area Damage > Life on hit > Resource Cost Reduction > Gold Find

If you have a poorly rolled Scrimshaw you can go Resource Cost reduction before the Life on Hit if you feel you need it.

I think that about does it for now. Couple things to keep in mind, positioning is key and some map types are terrible for Zombie Bears, especially narrow corridors such as caves. Also, try to position to maximize the damage of your Grin Reaper mimics as well.

The build is extremely powerful and may possibly turn out to be the "go to" solo build by the time season 4 ends.

Thanks guys!

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide