Grift 75+ Hota Barb (Group Build)

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  • Hammer of the Ancients Smash
  • Call of the Ancients Together as One
  • Battle Rage Bloodshed
  • War Cry Veteran's Warning
  • Furious Charge Merciless Assault
  • Wrath of the Berserker Insanity
  • Rampage
  • Ruthless
  • Berserker Rage
  • Weapons Master


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Pain Enhancer

Kanai's Cube

  • The Furnace
  • Strongarm Bracers
  • Convention of Elements

Weapon - You can use vitality over attack speed on weapon if extra defense is needed.

Hellfire Amulet - brawler should be your 5th passive, You can also use nerves of steel for higher gr.

Chest - Str, Vit, Elite Reduction, socket is only good if you have a secondary resist of physical. I find non ancient IK chests with these stats are fine to use and you can make them easily in your cube.

Secondary Resists - Any piece of gear that has no all res and can roll a secondary res should have mostly physical, lightning is second best and 1 or 2 pieces of light res is good.

Gems - Throw up between diamonds and rubys, diamonds might be a little better. Use a life 23% gem in helm as it will be doubled by leorics crown in your cube.

Paragon Priorities


Maximum Resource
Movement Speed
Primary Stat


Critical Hit Damage
Attack Speed
Cooldown Reduction
Critical Hit Chance


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Make sure to grab max fury in paragon because hammer of the ancients gains 1% crit for every 5 fury you have. So 50 max fury in para is 10% crit to hammer of the ancients. You can grab a few points in vitality here over str if needed but its not recommended.

Build Guide

Hey guys Chainer here from twitch.tv/chainerfails

If you have any questions or want to hang out come stop by my live stream.

This is an Immortal Kings Hammer of the Ancients build based around high end greater rift progression in groups. This build brings very high single target and aoe damage but has very little sustain. A zdps heal monk in your group is required to play this build as it will provide you 55% damage reduction, over 450k life per second, 80% incoming damage debuff, 40% outgoing damage buff, 20% outgoing mob damage debuff, and stack mobs close together for your small radius on hammer of the ancients/area damage. We managed to finish at rank 1 2 player by the end of the 2.3 ptr so if you wanna see how this build works and the strategies used here is the link https://www.youtube.com/watch?v=nWJY-TPkrAU