Rating
+14

Cluck Cluck Boom - T10 Witch Doctor Speed farm Build

Regular
Hybrid
BBCode Link
Edit

Skills

  • Corpse Spiders Spider Queen
  • Firebats Dire Bats
  • Piranhas Piranhado
  • Soul Harvest Soul to Waste
  • Spirit Walk Jaunt
  • Hex Angry Chicken
  • Confidence Ritual
  • Spirit Vessel
  • Grave Injustice
  • Pierce the Veil

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Wreath of Lightning

Kanai's Cube

  • The Furnace
  • Leoric's Crown
  • Convention of Elements

Hellfire Amulet: You would want Fierce Loyalty as your 5th passive then you can swap Witching Hour to Belt of Transcendence.


Most of the stats are pretty straight forward. Since our main damage source is hex, we do not really care for any +Skill Damage on any of the pieces which allows for us to pick up a little more defense in Vitality, All Resist, or Armor. Ideally you would want CDR on your shoulders and off hand, and if you get to a point where you feel you do not need the extra health you can roll off the vitality on your gloves and/or your weapon for more CDR. Eventually you will want a Hellfire Amulet so you can pick up Gruesome Feast or Tribal Rites, but any amulet will work until then. For your Chest, Legs, Boots, and Shoulders, you can choose either All Resist or Armor depending on which one gives you more toughness or depending on how the item drops which one is easier to reroll.


Legendary Gems:

Bane of the Powerful and Bane of the Trapped are mandatory.

For your last gem, I recommend starting with either Wreath of Lightning or Boon of the Hoarder (I prefer Wreath). If you feel like you need more toughness you can swap this out for either Molten Wildebeest Gizzard or Esoteric Alteration.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Paragon Points are very straight forward. Always make sure you have 25% base movement speed, CHC and CHD can be swapped around if you are lacking in one or the other, and between Armor and All Resist choose the one that gives you the most toughness.

Build Guide

Come watch my stream here: http://www.twitch.tv/carthh_ws

Hey guys my name is Carthh and I wanted to show you the Witch Doctor speed farming build I will be using in Season 4 that focuses on the updated Manajuma set bonus. The build is slightly reminiscent of the Dashing Strike speed farm monk build in the sense that you are constantly spamming your cooldowns with an intermittent primary skill to proc F&R. It could also certainly be compared to Jade as it has very similar skills with Piranhado, Soul Harvest, Spirit Walk, and Grave Injustice, with Hex being your nuke.


The first thing we will cover is what to put in the cube. You have a couple options you can go with and personally I feel like the first option is much more consistent at this time.

Cube 1: The Furnace, Leoric's Crown, Convention of Elements

Cube 2: In-Geom, Hexing Pants, Convention of Elements

These are two of the strongest cube combinations I have found so far, each setup includes two things: Extra CDR (Leoric's Crown/In-Geom) and Extra Damage (Furnace/Hexing Pants). The Furnace/Leoric's setup is very consistent and reliable while the In-Geom/ Hexing Pants setup is more reckless but can be much faster and contain more burst. Convention of Elements can be good at times but the main reason for its inclusion is the lack of other good jewelry options. The only really other strong option would be changing it to Ring of Royal Grandeur and then equipping which ever other armor piece you don't have cubed, Leoric's or Hexing Pants. Although Convention can lack at times, the window it gives you with 200% more poison damage can really help clear out large troublesome packs or speed up the Rift Guardian kill time.


Let's move on to the main attraction, the skills. The build is very straight forward, you have Piranhado to round up the mobs and proc FR, Spirit Walk to get into melee, Soul Harvest for a damage and move speed boost, and Corpse Spiders to proc the other half of FR, and Hex to finish the job. The final piece to the build is the passive Grave Injustice, which allows you to almost instantly refresh all cooldowns after exploding with Hex.

Taking a look at the skills on our bar, there is one that feels a little out of place, Firebats. In reality, you will rarely use this skill, but unfortunately there are times that come up where it is needed. For the most part, Piranhado will cover the first half of Focus and Restraint with your base cooldown and Grave Injustice, but for the rare occasion where Piranhado is not off cooldown and you need to proc FR, you can use Firebats. The only situation where you will find you need to utilize Firebats is if your hex doesn't kill enough targets to reset the cooldown or you are fighting the rift boss. So if you ever find yourself standing around with no cooldowns, Firebats is your answer. This also tends to favor not choosing hexing pants in the cube.