Rating
+1

2.3 Blue Balls revised

Regular
Hybrid
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Skills

  • Elemental Arrow Ball Lightning
  • Multishot Wind Chill
  • Companion Wolf Companion
  • Smoke Screen Displacement
  • Preparation Invigoration
  • Marked for Death Contagion
  • Cull the Weak
  • Single Out
  • Steady Aim
  • Awareness

Items

More Details
  • Legendary Gems

    • Bane of the Stricken
    • Bane of the Trapped
    • Iceblink

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

Hi, Seton here :).

I think about Blue Balls build in S4 patch 2.3. With cube and Reflect damage changes it can be great DMG dealer with no worry of main enemy - reflect!

Cube:

Krinder
Unity or CoE with party
Don´t know wich armor part set to cube. Any suggestion? Ice climbers? Nemesis for more progresion? Frostburns for Cold multishot?

With Xepharian amulet and changes to Reflect damage (same to the type that damage it, so lightning on this DH) you will be safe.
Uskang with +12 Disciple and +% Lightning dmg and Bane of Stricken will be great DMG boost versus current live version of build! First ball hit mobs, proc Bane of Stricken and every next ball do more and more dmg to that targets!! in finall, dmg on 10th+ balls will be very huge!

What do you think? Please comment :)

I will test that on PTR, but without Bane of stricken, which is huge DMG lose :(.