2.3 Basic Archon Build

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  • Electrocute Surge of Power
  • Arcane Torrent Cascade
  • Archon Pure Power
  • Familiar Sparkflint
  • Magic Weapon Force Weapon
  • Energy Armor Force Armor
  • Evocation
  • Blur
  • Unstable Anomaly
  • Temporal Flux


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gogok of Swiftness
    • Molten Wildebeest's Gizzard

The build revolve around CDR, enough to keep the archon cooldown below the 20s threshold to always keep the swami stack up (in high GR i assume that without the stacks a Vyr wizard it's just dead meat).

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I guess you're wondering why there are so many required items, more than what you can wear? well, it's the kanai's cube thingy, if you don't know what it is, well, you can just use 1 more legendary power (the orange text) for each category: weapon, jewelry and armor.

So gearing up it's basically a very funny game of what you got rolled best and mix it to maximize your performances.

So, you need 2 armor legendary powers for sure, Fazula's Improbable Chain and The Swami. The belt come with a fixed affix, while The Swami has a 15-20 variable. I suggest to feed the swami to the Cube and use Fazula's Improbable Chain. But again, it all depends on what you rolled best.

For the Jewelry slot i came up with three candidates. RoRG, Convention of Elements and Obsidian Ring of the Zodiac. The latter being a preventive measure for high GR (if you die after you've just popped your shiny archon, the cooldown without the stacks can be annoying to say the least)

For the weapon slot i'm still uncertain... The Furnace seems to win hands down, but i won't be so sure to just trash things like Schaefer's hammer, archon stacks multiplier could do some interesting things to weapon damage procs and with the GR guardians reduced hp could be more useful some all around damage during the rift... it need to be tested :)

Weapon: The Furnace (?)

Jewelry: Obsidian Ring of the Zodiac

Armor: The Swami

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Heavy CDR it's a must, so Evocation as a passive, a diamond in the helm and 10% from paragon are the starting point. From there, we must keep adding some more CDR.

Toying a bit with the Baned of Gamers calculator, i saw that adding to the starting point 8% on shoulder, 8% on both rings, 15% from Gogok of Swiftness are enough to keep the Archon cooldown to 21.7s. It's an effective 58.3% CDR (raw 81.5%). Which it's good, considering we are using also the Obsidian Ring of Zodiac, so we'll eat more seconds away that way.

If you want to reduce the damage loss using CDR on rings, you can have it on gloves, main hand, source. But that will harm your hp badly since those are the f4t rolls, damage Vs survivability issue as usual. Removing the gogok and putting more CDR on weapon/source to use another legendary gems it's also a good trade to maximize performances.

Need testing :)

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed


Resist All
Life Regeneration


Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Nothing unusual or strange here. Just remember to put CDR first.

In the defense tab i'm not sure how does it work + x% armor with the +x% armor gained from archon and archon stacks, if they are additive i'll put life > armor (it depends also on how many hp you alredy have, inflating thoughness it's not so good and mitigation > large hp pool with Molten Wildebeest's Gizzard up)

Build Guide

The point in writing these few lines is the hope that someone want to test it in the PTR and keep the build updated, since the very long queue and the fact that the one key item (the new belt) it's season 4 only, which means i'm not going to roll a wiz from 0 in the ptr season 4.

First thing first.

I'm not from an english speaking country, i know my grammar sucks, just don't be too harsh about it ;)

Both Jade harvester pieces are placeholders for the new Vyr pieces.

The Demon restrain belt it's a placeholder for the new s4 wizard belt

  • Fazula's Improbable Chain
    • New Legendary Belt
      • Archon stacks also increase your Attack Speed, Armor and resistances by 1%

The build revolve around CDR, enough to keep the archon cooldown below the 20s threshold to always keep the swami stack up (in high GR i assume that without the stacks a Vyr wizard it's just dead meat).

So it's basically a 2 phase gameplay

Phase 1: Archon mode, pewpew, bam crash, bubbles, teleportz and lazerbeams everywhere. The archon has it's own skills, nothing to do about it.

Then archon ends.

Phase 2: It begin when archon ends and with the archon stacks still up (starting from 50 and raising during archon every time we hit something) for 20s at maxiumim. Before the stacks fade, we MUST go back in archon or we are done for in high gr.

Each stack provive (thanks to the new belt): 6% moar damage, +1% attack speed, +1% armor and resistences.

In phase 2 our spending skill (for ring of the zodiac) will drain our arcane power very quickly, considering 50+% attack speed increase and the base 1.4 attack speed of the wand. Still, we have to hit for the ring of the zodiac bonus and do it at least 20 times, to get the maximum benefit from the new chantodo set... something like +7000% aoe damage per second in the small radius of only 30 yards (i assume it will be nerfed big time, because 7000% weapon damage times the archon stack bonus it's not even funny to think about).

Then, as soon as archon gets avaialble and we have 20 stack of Chantodo's thingy, BOOM! phase 1 again baby!