Build Guide
Work in Progress
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Gain 4 Arcane Power for each enemy hit.
Cost: 30 Arcane Power
Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.
Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold.
Cost: 40 Arcane Power
Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Increase the area of effect of Blizzard to a 30 yard radius.
Blizzard's damage turns into Fire.
Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.
Energy Twister no longer travels but spins in place, dealing 835% weapon damage as Arcane over 6 seconds to everything caught in it.
Cooldown: 15 seconds
Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
Enemies caught in the bubble of warped time take 15% more damage.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Increase the damage bonus of Magic Weapon to 20% damage.
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Decrease damage taken by 17%.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+192–245 Strength
+192–245 Intelligence
+192–245 Dexterity
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Work in Progress
WIP (Reserved)