Rating
+691

6WW 4IK GR55+ whirlwind

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Skills

  • Rend Bloodbath
  • Whirlwind Blood Funnel
  • War Cry Impunity
  • Wrath of the Berserker Insanity
  • Call of the Ancients Ancients' Fury
  • Battle Rage Bloodshed
  • Nerves of Steel
  • Ruthless
  • Berserker Rage
  • Rampage

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Pain Enhancer

Video link : https://www.youtube.com/watch?v=0pyL0wr7vOo

WARNING : this version is ment for high greater rifts, this build is not as efficient at easy content like torment 6, for an extremely efficient T6 whirlwind spec, check out http://www.diablofans.com/builds/53881-t6-speedfarm-whirlwind-ik-bk


The items for this build are relatively set in stone, except for 1 ring, amulet, and bracers.


You need Immortal king Weapon and Belt, and you need The wastes set Shoulders.


Between gloves/helm/chest/legs/boots, you need 1 IK piece and 4 waste pieces.


One ring has to be the ring of royal grandeur and I definitely recommend unity for the second ring, although stone of jordan or convention of elements is a decent choice if you prefer some more damage, or if you're running in a party.


The best amulet is either a hellfire maulet or an immunity amulet, no other amulets really have useful legendary effects for the build.


The best bracer is either one of the bracers that roll attack speed, or reaper's wraps to keep up max fury easier.


Take physical damage % on bracers, and possibly on the amulet ( Physical - crit chance - crit damage - socket ), although physical or strength being better on the neck is debatable, exspecially if the necklace is ancient. Physical damage % will give you more damage than strength, but strength is also giving you a lot of toughness in the form of armour.


Life and vitality rolls are pretty good as our healing from the whirlwind rune is based on life %, and we have room for a life gem in the helmet since we don't need CDR at all, making us able to get a pretty high amount of life.


The 3 best legendary gems are Baned of the trapped, Taeguk and Pain enhancer, For damage I can't imagine any other combination being stronger damage wise, although a very high rank Esoteric Alteration could be a swap for the bane of the trapped gem if you want to become even more tanky.


If you want to go really advanced, here's the whirlwind breakpoints : http://i.imgur.com/3BmaOqd.png


What this means is , to give a random example. Having 2.25 Attacks per second is exactly the same for whirlwind as having 2.40 attacks per second, as they're in the same breakpoint range. At those points you can either drop some attack speed without losing aything, or get some more to hit the next breakpoint.


The reason why the breakpoint thing is hard to balance for this build is because of pain enhancer, what some people like to do is to balance the breakpoints around havingg one stack of pain enhancer, so they're balanced for the rift guardian.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Build Guide

After testing multiple whirlwind versions I believe this is currently the strongest whirlwind build in the game


The build is godlike at clearing trash mobs and is pretty slow at rift guardians, getting to really high Greater rift records is going to require some praying to RNGesus, certain rift guardians will go much slower than others. I can consistently clear GR47's without Requiring RNG, using a very bad gearset. With close to best in slot gear this build will be able to consistently clear GR50 and With great pylons, rift Guardian, and mob type/density, I fully expect somebody to push 56-57 with this build.


The gameplay is honestly pretty damn simple, you keep whirlwinding to keep up your taeguk gem and your 40% damage reduction from the wastes set, generally you never drop whirlwind during an entire rift, except for long dead ends.


Whenever you're in the middle of a pack, drop a rend, this has two reasons, it's a nice extra damage source as it's greatly amplified by the 2 set wastes bonus, and it also counts as a fury spending attack, which triggers the immortal king 4 set bonus and reduces the berserker/ancients cooldown by 3 seconds for every 10 fury spent. Using only whirlwind will NOT spend enough fury to keep berserker up constantly, you have to rend to keep it up, so sometimes it's worth it to rend targets that are already bleeding, just to spend some more fury to lower your cooldowns, You'll eventually get used to this and find a balanced amount of rending to keep up Your super saiyan mode while not dropping too much in fury. Having 800 paragon for some free cooldown reduction in paragon also helps a bit, but I don't recommend ever dropping the life% gem in the helm or crit/attack speed to get CDR.


Battle rage only once every 120 seconds, battle rage is not an attack so it will not trigger your IK 4 set, you only use it for the buff.


Use warcry whenever the buff is about to fall off or whenever you're falling below max fury. Warcry is not an entirely mandatory skill for this build though, some people prefer running sprint or Overpower - killing spree.


Ancients are cast once, and only need to be recast when they die.


Wrath of the berserker should be kept up at all time, never let it fall off.